tweak lighting entities and scene lighting
This commit is contained in:
@@ -52,9 +52,7 @@
|
||||
"Z": 0.0
|
||||
}
|
||||
},
|
||||
"Data": {
|
||||
"Text": "0fps"
|
||||
}
|
||||
"Data": {}
|
||||
},
|
||||
{
|
||||
"ID": "35b34b0c4476f0ed43aa8fb4d5f2eebc",
|
||||
@@ -242,7 +240,7 @@
|
||||
}
|
||||
},
|
||||
"Layer": 1,
|
||||
"Brightness": 0.7999999523162842,
|
||||
"Brightness": 0.6000000238418579,
|
||||
"AdditiveColor": {
|
||||
"R": 1.0,
|
||||
"G": 1.0,
|
||||
|
||||
@@ -750,6 +750,8 @@ namespace Game
|
||||
|
||||
if (lightsUseInverseSquaredFalloff)
|
||||
{
|
||||
light.ShadowsDistance = 500f;
|
||||
light.ShadowsDepthBias = 0.027f;//0.005f;
|
||||
if (true)
|
||||
{
|
||||
light.Radius *= 0.5f;
|
||||
|
||||
Reference in New Issue
Block a user