tweak lighting entities and scene lighting
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@@ -750,6 +750,8 @@ namespace Game
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if (lightsUseInverseSquaredFalloff)
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{
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light.ShadowsDistance = 500f;
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light.ShadowsDepthBias = 0.027f;//0.005f;
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if (true)
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{
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light.Radius *= 0.5f;
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