clean up, import lights from map
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@@ -70,13 +70,13 @@
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"Transform": {
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"Translation": {
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"X": 0.0,
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"Y": 751.0,
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"Y": 716.0,
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"Z": 0.0
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}
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},
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"Control": "FlaxEngine.GUI.Label",
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"Data": {
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"Text": "eFPS: 120 uTime: 5.1785762\nuFPS: 120 uTime: 0.00833330024033785\nrFPS: 120 rTime: 0\npFPS: 30 pTime: 0",
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"Text": "eFPS: 15 uTime: 297.4087306\nuFPS: 15 uTime: 0.00833330024033785\nrFPS: 15 rTime: 0\npFPS: 30 pTime: 0",
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"TextColor": {
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"R": 1.0,
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"G": 1.0,
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@@ -123,7 +123,7 @@
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},
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"Offsets": {
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"Left": 0.0,
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"Right": 231.0,
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"Right": 224.0,
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"Top": -97.0,
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"Bottom": 64.0
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},
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@@ -502,9 +502,8 @@ namespace Game
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brushIndex = 0;
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foreach (var geom in brushGeometries)
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{
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StaticModel childModel = Actor.AddChild<StaticModel>();
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StaticModel childModel = worldSpawnActor.AddChild<StaticModel>();
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childModel.Name = "Brush_" + brushIndex;
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childModel.Parent = worldSpawnActor;
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childModel.Model = geom.model;
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childModel.Position = geom.offset;
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@@ -682,6 +681,71 @@ namespace Game
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sw.Stop();
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Console.Print("Pass 2: model and collision: " + sw.Elapsed.TotalMilliseconds + "ms");
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}
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// Handle entities
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{
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sw.Restart();
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int lightIndex = 0;
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foreach (var lightEntity in root.entities.Where(x =>
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x.properties.ContainsKey("classname") && x.properties["classname"] == "light"))
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{
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Vector3 ParseOrigin(string origin)
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{
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string[] points = origin.Split(new char[] { ' ' });
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return new Vector3(float.Parse(points[0]), float.Parse(points[2]), float.Parse(points[1]));
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}
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Color ParseColor(string origin)
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{
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string[] points = origin.Split(new char[] { ' ' });
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return new Color(float.Parse(points[0]), float.Parse(points[1]), float.Parse(points[2]));
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}
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//Console.Print("light");
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PointLight light = worldSpawnActor.AddChild<PointLight>();
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light.Name = "Light_" + lightIndex;
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light.LocalPosition = ParseOrigin(lightEntity.properties["origin"]);
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//"_color" "0.752941 0.752941 0"
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//"light" "200"
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if (lightEntity.properties.TryGetValue("_color", out string colorStr))
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{
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//light.Color = ParseColor(colorStr);
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}
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float lightamm = 200f;
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if (lightEntity.properties.TryGetValue("light", out string lightStr))
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{
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lightamm = float.Parse(lightStr);
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}
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light.Brightness = lightamm / 128f;
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light.Layer = 1;
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light.Radius = 1000f * 0.5f;
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light.UseInverseSquaredFalloff = false;
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light.FallOffExponent = 8;
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light.ShadowsDistance = 2000f * 1f;
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if (true)
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{
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// match FTEQW dynamic only light values
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}
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//Console.Print("light pos: " + light.Position);
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lightIndex++;
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}
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Console.Print("test: " + (new Vector2(1f,0f) == Vector2.Zero));
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Console.Print("light parsing time: " + sw.Elapsed.TotalMilliseconds + "ms");
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}
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}
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public override void OnDestroy()
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