demo recording stuff p2

This commit is contained in:
GoaLitiuM
2021-11-14 17:16:02 +02:00
parent 65cc97a46c
commit cccbf334aa
5 changed files with 211 additions and 128 deletions

View File

@@ -10,6 +10,7 @@ namespace Game
[StructLayout(LayoutKind.Sequential)]
public struct PlayerInputState
{
public ulong frame;
public float viewDeltaX, viewDeltaY;
public float moveForward;
public float moveRight;
@@ -37,106 +38,20 @@ namespace Game
{
public PlayerState lastState;
public PlayerState currentState;
public int frame;
public ulong frame;
private const byte DemoVer = 1;
public const byte DemoVer = 1;
private List<PlayerInputState> buffer = new List<PlayerInputState>();
private bool demoPlayback = false;
private bool demoRecording = true;
private string demoPath = @"C:\dev\GoakeFlax\testdemo.gdem";
public void OpenDemo()
public virtual void OnUpdate()
{
if (!File.Exists(demoPath))
return;
T RawDeserialize<T>(byte[] rawData, int position)
{
int rawsize = Marshal.SizeOf(typeof(T));
if (rawsize > rawData.Length - position)
throw new ArgumentException("Not enough data to fill struct. Array length from position: "+(rawData.Length-position) + ", Struct length: "+rawsize);
IntPtr buffer = Marshal.AllocHGlobal(rawsize);
Marshal.Copy(rawData, position, buffer, rawsize);
T retobj = (T)Marshal.PtrToStructure(buffer, typeof(T));
Marshal.FreeHGlobal(buffer);
return retobj;
}
var stream = File.OpenRead(demoPath);
var ver = (int)stream.ReadByte();
if (ver != DemoVer)
{
Console.WriteLine("demover doesn't match: " + ver + " != " + DemoVer);
stream.Close();
return;
}
while (true)
{
var expectedSize = Marshal.SizeOf(typeof(PlayerInputState));
byte[] b = new byte[expectedSize];
var readBytes = stream.Read(b, 0, b.Length);
if (readBytes < expectedSize)
break;
buffer.Add(RawDeserialize<PlayerInputState>(b, 0));
}
Console.WriteLine("demo numstates: " + buffer.Count);
demoPlayback = true;
demoRecording = false;
}
public void OnUpdate()
public virtual void OnFixedUpdate()
{
lastState = currentState;
// Record camera angles here?
if (!demoPlayback)
{
currentState.input.viewDeltaX = InputManager.GetAxisRaw("Mouse X");
currentState.input.viewDeltaY = InputManager.GetAxisRaw("Mouse Y");
}
}
public void OnFixedUpdate()
public virtual void OnEndFrame()
{
// Record intent here
if (!demoPlayback)
{
currentState.input.moveForward = InputManager.GetAxis("Vertical");
currentState.input.moveRight = InputManager.GetAxis("Horizontal");
currentState.input.attacking = InputManager.GetAction("Attack");
currentState.input.jumping = InputManager.GetAction("Jump");
}
}
public void OnEndFrame()
{
if (demoRecording)
buffer.Add(currentState.input);
frame++;
if (demoPlayback)
{
if (frame < buffer.Count)
{
//var actorState = currentState.actor;
currentState.input = buffer[frame];
//currentState.actor = actorState;
}
else
{
Console.WriteLine("demo ended");
demoPlayback = false;
}
}
}
public void RecordCurrentActorState(PlayerActorState actorState)
@@ -153,37 +68,5 @@ namespace Game
{
return currentState.actor;
}
public void Flush()
{
if (!demoRecording)
return;
var stream = File.Open(demoPath, FileMode.Create, FileAccess.Write);
//stream.Position = 0;
//stream.SetLength(0);
stream.WriteByte(DemoVer);
byte[] RawSerialize(object anything)
{
int rawSize = Marshal.SizeOf(anything);
IntPtr buffer = Marshal.AllocHGlobal(rawSize);
Marshal.StructureToPtr(anything, buffer, false);
byte[] rawDatas = new byte[rawSize];
Marshal.Copy(buffer, rawDatas, 0, rawSize);
Marshal.FreeHGlobal(buffer);
return rawDatas;
}
foreach (var state in buffer)
{
var bytes = RawSerialize(state);
stream.Write(bytes, 0, bytes.Length * sizeof(byte));
}
stream.Close();
Debug.Write(LogType.Info, "demo, wrote states: " + buffer.Count);
}
}
}

View File

@@ -0,0 +1,92 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using FlaxEngine;
using Console = Cabrito.Console;
namespace Game
{
public class PlayerInputDemo : PlayerInput
{
protected List<PlayerInputState> buffer = new List<PlayerInputState>();
protected IEnumerator<PlayerInputState> bufferEnumerable;
public PlayerInputDemo(string demoPath)
{
Console.Print("demo?");
if (!File.Exists(demoPath))
return;
var expectedPlayerInputStateSize = Marshal.SizeOf(typeof(PlayerInputState));
var stream = File.OpenRead(demoPath);
var ver = (int)stream.ReadByte();
var inputStateSize = (int)stream.ReadByte();
if (ver != DemoVer && inputStateSize != expectedPlayerInputStateSize)
{
Console.Print("demover mismatch: version " + ver + " != " + DemoVer + ", inputStateSize " + inputStateSize + " != " + Marshal.SizeOf(typeof(PlayerInputState)));
stream.Close();
return;
}
T RawDeserialize<T>(byte[] rawData, int position)
{
int rawsize = Marshal.SizeOf(typeof(T));
if (rawsize > rawData.Length - position)
throw new ArgumentException("Not enough data to fill struct. Array length from position: "+(rawData.Length-position) + ", Struct length: "+rawsize);
IntPtr buffer = Marshal.AllocHGlobal(rawsize);
Marshal.Copy(rawData, position, buffer, rawsize);
T retobj = (T)Marshal.PtrToStructure(buffer, typeof(T));
Marshal.FreeHGlobal(buffer);
return retobj;
}
while (true)
{
byte[] b = new byte[expectedPlayerInputStateSize];
var readBytes = stream.Read(b, 0, b.Length);
if (readBytes < expectedPlayerInputStateSize)
break;
buffer.Add(RawDeserialize<PlayerInputState>(b, 0));
}
bufferEnumerable = buffer.GetEnumerator();
Console.Print("demo numstates: " + buffer.Count);
}
public override void OnUpdate()
{
lastState = currentState;
}
public override void OnFixedUpdate()
{
}
public override void OnEndFrame()
{
// TODO: check if the current state frame matches the current frame number before advancing
if (bufferEnumerable == null || !bufferEnumerable.MoveNext())
{
if (buffer.Any())
{
bufferEnumerable.Dispose();
bufferEnumerable = null;
buffer.Clear();
Console.Print("Demo ended");
}
return;
}
//var actorState = currentState.actor;
currentState.input = bufferEnumerable.Current;
//currentState.actor = actorState;
}
}
}

View File

@@ -0,0 +1,95 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Runtime.InteropServices;
using FlaxEngine;
namespace Game
{
public class PlayerInputLocal : PlayerInput
{
protected List<PlayerInputState> buffer = new List<PlayerInputState>();
protected FileStream demoFileStream;
public bool IsRecording { get { return demoFileStream != null; } }
public PlayerInputLocal()
{
}
public PlayerInputLocal(string demoPath)
{
demoFileStream = File.Open(demoPath, FileMode.Create, FileAccess.Write);
//stream.Position = 0;
//stream.SetLength(0);
demoFileStream.WriteByte(DemoVer);
demoFileStream.WriteByte((byte)Marshal.SizeOf(typeof(PlayerInputState)));
}
public override void OnUpdate()
{
lastState = currentState;
// Record camera angles here?
currentState.input.viewDeltaX = InputManager.GetAxisRaw("Mouse X");
currentState.input.viewDeltaY = InputManager.GetAxisRaw("Mouse Y");
}
public override void OnFixedUpdate()
{
// Record intent here
currentState.input.moveForward = InputManager.GetAxis("Vertical");
currentState.input.moveRight = InputManager.GetAxis("Horizontal");
currentState.input.attacking = InputManager.GetAction("Attack");
currentState.input.jumping = InputManager.GetAction("Jump");
}
public override void OnEndFrame()
{
if (IsRecording)
{
currentState.input.frame = frame;
buffer.Add(currentState.input);
}
frame++;
}
public void FlushDemo()
{
if (!IsRecording)
return;
byte[] RawSerialize(object anything)
{
int rawSize = Marshal.SizeOf(anything);
IntPtr buffer = Marshal.AllocHGlobal(rawSize);
Marshal.StructureToPtr(anything, buffer, false);
byte[] rawDatas = new byte[rawSize];
Marshal.Copy(buffer, rawDatas, 0, rawSize);
Marshal.FreeHGlobal(buffer);
return rawDatas;
}
foreach (var state in buffer)
{
var bytes = RawSerialize(state);
demoFileStream.Write(bytes, 0, bytes.Length * sizeof(byte));
}
buffer.Clear();
}
public void StopRecording()
{
if (!IsRecording)
return;
FlushDemo();
demoFileStream.Close();
demoFileStream = null;
Debug.Write(LogType.Info, "demo, wrote states: " + buffer.Count);
}
}
}

View File

@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Runtime.InteropServices;
using FlaxEngine;
namespace Game
{
public class PlayerInputNetwork : PlayerInput
{
}
}

View File

@@ -52,7 +52,8 @@ namespace Game
{
base.OnAwake();
input = new PlayerInput();
//input = new PlayerInputLocal(@"C:\dev\GoakeFlax\testdemo.gdem");
input = new PlayerInputDemo(@"C:\dev\GoakeFlax\testdemo.gdem");
onExit.Triggered += () =>
{
@@ -66,16 +67,14 @@ namespace Game
//rigidBody.CollisionEnter += OnCollisionEnter;
//rigidBody.TriggerEnter += OnTriggerEnter;
//rigidBody.TriggerExit += OnTriggerExit;
input.OpenDemo();
}
public override void OnDisable()
{
base.OnDisable();
if (input != null)
input.Flush();
if (input != null && input is PlayerInputLocal) // FIXME
(input as PlayerInputLocal).StopRecording();
}
private List<PhysicsColliderActor> touchingActors = new List<PhysicsColliderActor>();