Proper input layering with console

This commit is contained in:
2025-03-18 01:25:09 +02:00
parent 19cda04372
commit e564cf36a8
6 changed files with 113 additions and 51 deletions

View File

@@ -26,8 +26,8 @@ public class CameraMovement : Script
Actor rootActor = Actor.GetChild(0);
Camera camera = rootActor.GetChild<Camera>();
float xAxis = InputManager.GetAxisRaw("Mouse X");
float yAxis = InputManager.GetAxisRaw("Mouse Y");
float xAxis = Input.GetAxisRaw("Mouse X");
float yAxis = Input.GetAxisRaw("Mouse Y");
if (xAxis != 0.0f || yAxis != 0.0f)
{
viewPitch += yAxis;
@@ -40,8 +40,8 @@ public class CameraMovement : Script
camera.Orientation = Quaternion.Euler(viewPitch, viewYaw, viewRoll);
}
float inputH = InputManager.GetAxis("Horizontal");
float inputV = InputManager.GetAxis("Vertical");
float inputH = Input.GetAxis("Horizontal");
float inputV = Input.GetAxis("Vertical");
Float3 move = new Float3(inputH, 0.0f, inputV);
if (!move.IsZero)

View File

@@ -1,6 +1,7 @@
using System;
using System.Linq;
using FlaxEditor;
using FlaxEditor.Content.Settings;
using FlaxEngine;
using FlaxEngine.Assertions;
using FlaxEngine.GUI;
@@ -13,23 +14,27 @@ public class ConsoleScript : Script
public Color BackgroundColor;
public Texture BackgroundTexture;
private ConsoleContentTextBox consoleBox;
public FontAsset ConsoleFont;
[Limit(5, 720)] public int ConsoleFontSize = 16;
[Limit(0.05f, 1.0f)] public float ConsoleHeight = 0.65f;
private ConsoleInputTextBox consoleInputBox;
internal InputEvent consoleInputEvent;
private ConsoleContentTextBox consoleNotifyBox;
[Limit(0)] public int ConsoleNotifyLines = 15;
[Limit(0f)] public float ConsoleSpeed = 3500f;
private UIControl rootControl;
public JsonAssetReference<InputSettings> InputSettingsGameplay;
public JsonAssetReference<InputSettings> InputSettingsMenu;
private ConsoleInputTextBox consoleInputBox;
internal InputEvent consoleInputEvent;
private ConsoleContentTextBox consoleBox;
private ConsoleContentTextBox consoleNotifyBox;
private UIControl rootControl;
private int fontHeight;
public override void OnStart()
@@ -259,6 +264,8 @@ public class ConsoleScript : Script
consoleInputBox.Focus();
Parent.As<UICanvas>().ReceivesEvents = true;
Input.SetInputMappingFromSettings(InputSettingsMenu);
}
public void OnConsoleClose()
@@ -271,6 +278,7 @@ public class ConsoleScript : Script
Editor.Instance.Windows.GameWin.Focus();
#endif
Parent.As<UICanvas>().ReceivesEvents = false;
Input.SetInputMappingFromSettings(InputSettingsGameplay);
}
public override void OnUpdate()

View File

@@ -1,27 +0,0 @@
using FlaxEngine;
namespace Game;
public static class InputManager
{
public static bool GetAction(string name)
{
if (Console.IsOpen)
return false;
return Input.GetAction(name);
}
public static float GetAxis(string name)
{
if (Console.IsOpen)
return 0.0f;
return Input.GetAxis(name);
}
public static float GetAxisRaw(string name)
{
if (Console.IsOpen)
return 0.0f;
return Input.GetAxisRaw(name);
}
}

View File

@@ -51,19 +51,19 @@ public class PlayerInputLocal : PlayerInput
float sensitivity = 1.0f / 8.0f;
sensitivity = 1.0f;
//var asf = InputManager.GetAxisRaw("Mouse X");
//var asf = Input.GetAxisRaw("Mouse X");
//if (asf != 0.0f)
// Console.Print(InputManager.GetAxisRaw("Mouse X").ToString("G9", System.Globalization.CultureInfo.InvariantCulture));
// Console.Print(Input.GetAxisRaw("Mouse X").ToString("G9", System.Globalization.CultureInfo.InvariantCulture));
currentState.input.viewDeltaX += InputManager.GetAxisRaw("Mouse X") * sensitivity;
currentState.input.viewDeltaY += InputManager.GetAxisRaw("Mouse Y") * sensitivity;
currentState.input.viewDeltaX += InputManager.GetAxisRaw("LookRight") * Time.DeltaTime * 100;
currentState.input.viewDeltaY += -InputManager.GetAxisRaw("LookUp") * Time.DeltaTime * 100;
currentState.input.viewDeltaX += Input.GetAxisRaw("Mouse X") * sensitivity;
currentState.input.viewDeltaY += Input.GetAxisRaw("Mouse Y") * sensitivity;
currentState.input.viewDeltaX += Input.GetAxisRaw("LookRight") * Time.DeltaTime * 100;
currentState.input.viewDeltaY += -Input.GetAxisRaw("LookUp") * Time.DeltaTime * 100;
currentState.input.moveForward = InputManager.GetAxis("Vertical");
currentState.input.moveRight = InputManager.GetAxis("Horizontal");
currentState.input.attacking = InputManager.GetAction("Attack");
currentState.input.jumping = InputManager.GetAction("Jump");
currentState.input.moveForward = Input.GetAxis("Vertical");
currentState.input.moveRight = Input.GetAxis("Horizontal");
currentState.input.attacking = Input.GetAction("Attack");
currentState.input.jumping = Input.GetAction("Jump");
}