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0d324c0ff0
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_net prog
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2025-06-21 20:59:56 +03:00 |
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e564cf36a8
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Proper input layering with console
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2025-03-19 15:14:41 +02:00 |
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7228c51dd7
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networking progress
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2023-04-06 21:12:04 +03:00 |
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5e48806b8c
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staf
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2023-03-02 22:07:43 +02:00 |
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5805529ba8
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gi stuff, static batching toggle
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2022-07-03 22:07:53 +03:00 |
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f16af1de30
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disable shadows casted by viewmodels, more perf stats
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2022-06-09 20:42:51 +03:00 |
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5d12548cbc
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alternative view model rendering mode with rescaled weapon
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2022-05-29 20:37:16 +03:00 |
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6975f92644
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tweak view model camera rendering for better performance
- camera far distance to reduce lights getting rendered needlessly
- remove ambient occlusion from depth render task
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2022-05-28 14:08:12 +03:00 |
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b7d95cfaa3
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disable player shadows
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2022-05-22 17:17:25 +03:00 |
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e994677566
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performance widget changes
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2022-05-15 18:00:22 +03:00 |
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3b8a226fdc
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networking basics
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2022-05-09 18:08:56 +03:00 |
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654e641464
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huge asset cleanup
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2022-05-02 19:32:15 +03:00 |
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06fc68b6a1
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networking first draft, stair jumping, clip materials
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2022-05-01 21:43:33 +03:00 |
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10ff8132cb
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double jump stuff
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2022-04-30 16:12:23 +03:00 |
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45eec4e180
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smoothen camera in stairs
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2022-04-24 12:45:56 +03:00 |
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377f6d1bf7
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weapon sway
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2022-04-10 13:52:40 +03:00 |
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ee11648fc9
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weapon rendering (camera stack based)
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2022-04-02 17:53:25 +03:00 |
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31b380f718
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custom player actor, dont save map data in scene
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2022-03-24 22:26:12 +02:00 |
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719dd40808
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starting weapon rendering stuff
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2022-03-24 20:46:11 +02:00 |
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GoaLitiuM
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99637255da
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stuff
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2021-12-30 16:30:16 +02:00 |
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GoaLitiuM
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582b1782e4
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player jump fixes, player eye offset
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2021-09-13 18:30:40 +03:00 |
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GoaLitiuM
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7ed2f712b2
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missing texture, split map scenes
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2021-09-11 22:48:59 +03:00 |
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GoaLitiuM
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995e9bdbce
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brush texture to material mapping and material changes
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2021-08-22 22:21:55 +03:00 |
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GoaLitiuM
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1234dd9393
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movement stuff
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2021-04-08 19:31:01 +03:00 |
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GoaLitiuM
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e2d7fbd40a
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hmm
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2021-03-13 13:43:04 +02:00 |
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GoaLitiuM
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649b8a803c
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WIP
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2021-02-19 18:54:36 +02:00 |
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