Files
GoakeFlax/Source/Game/MyScriptTwo.cs
2025-12-09 21:57:25 +02:00

60 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using FlaxEngine;
namespace Game;
/// <summary>
/// MyScriptTwo Script.
/// </summary>
public class MyScriptTwo : MyScript2
{
private int counter = 0;
/// <inheritdoc/>
public override void OnStart()
{
Debug.Log("C# OnStart");
}
/// <inheritdoc/>
public override void OnEnable()
{
//counter++;
}
/// <inheritdoc/>
public override void OnDisable()
{
}
/// <inheritdoc/>
public override void OnUpdate()
{
}
public override void SimpleCall() {}
public override void SimpleParams(int a, float b, sbyte c, double d, long e) {}
public override void StringParamAnsi(string str) {}
public override void StringParam(string str) {}
public override void StringParamRef(string str) {}
public override void StringParamRefConst(string str) {}
public override void StringParamAsRef(ref string str) {}
public override void ActorParam(Actor actor) {}
public override void ComplexParam(BehaviorUpdateContext context) {}
public override void Complex2Param(RenderContext context) {}
public override void Complex2ParamConst(RenderContext context) {}
public override void Complex2ParamAsRef(ref RenderContext context) {}
public override void SimpleArrayParam(int[] arr) {}
public override void SimpleArrayParamRef(int[] arr) {}
public override void SimpleArrayParamRefConst(int[] arr) {}
public override void SimpleArrayParamAsRef(ref int[] arr) {}
public override void ActorArrayParam(Actor[] arr) {}
public override void ActorArrayParamRef(Actor[] arr) {}
public override void ActorArrayParamRefConst(Actor[] arr) {}
//public override void ActorArrayParamAsRef(ref Actor[] arr) {}
public override void ComplexArrayParam(TestStruct[] arr) {}
public override void ComplexArrayParamRef(TestStruct[] arr) {}
public override void ComplexArrayParamRefConst(TestStruct[] arr) {}
public override void ComplexArrayParamAsRef(ref TestStruct[] arr) {}
}