Files
GoakeFlax/Source/GameTarget.Build.cs

28 lines
700 B
C#

using Flax.Build;
public class GameTarget : GameProjectTarget
{
/// <inheritdoc />
public override void Init()
{
base.Init();
OutputName = "Goake";
Win32ResourceFile = @"C:\dev\GoakeFlax\Source\goake.rc";
IsPreBuilt = false;
Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
Platforms = new TargetPlatform[] { TargetPlatform.Windows };
LinkType = TargetLinkType.Monolithic;
if (LinkType == TargetLinkType.Monolithic)
{
Modules.Add("Main");
OutputType = TargetOutputType.Executable;
}
Modules.Add("Game");
Modules.Add("FidelityFXFSR");
}
}