Files
GoakeFlax/Source/GameEditorTarget.Build.cs

25 lines
509 B
C#

//#define COMPILE_WITH_DLSS
using Flax.Build;
public class GameEditorTarget : GameProjectEditorTarget
{
private bool UseDLSS = false;
/// <inheritdoc />
public override void Init()
{
base.Init();
Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
Platforms = new TargetPlatform[] { TargetPlatform.Windows };
Modules.Add("Game");
//Modules.Add("FidelityFXFSR");
#if COMPILE_WITH_DLSS
//Modules.Add("DLSS");
#endif
}
}