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GoakeFlax/Source/GameEditorTarget.Build.cs
2021-02-14 15:47:38 +02:00

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using Flax.Build;
public class GameEditorTarget : GameProjectEditorTarget
{
/// <inheritdoc />
public override void Init()
{
base.Init();
// Reference the modules for editor
Modules.Add("Game");
//Modules.Add("Cabrito");
Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
Platforms = new TargetPlatform[] { TargetPlatform.Windows };
//this.LinkType = TargetLinkType.Monolithic;
}
}