Fix node widths for anim nodes

This commit is contained in:
Wojtek Figat
2021-01-22 23:45:19 +01:00
parent e4fced44a9
commit 049450e31b

View File

@@ -791,7 +791,7 @@ namespace FlaxEditor.Surface.Archetypes
Title = "Transform Node (local space)",
Description = "Transforms the skeleton node",
Flags = NodeFlags.AnimGraph,
Size = new Vector2(270, 130),
Size = new Vector2(280, 130),
DefaultValues = new object[]
{
string.Empty,
@@ -816,7 +816,7 @@ namespace FlaxEditor.Surface.Archetypes
Title = "Transform Node (model space)",
Description = "Transforms the skeleton node",
Flags = NodeFlags.AnimGraph,
Size = new Vector2(270, 130),
Size = new Vector2(280, 130),
DefaultValues = new object[]
{
string.Empty,
@@ -880,7 +880,7 @@ namespace FlaxEditor.Surface.Archetypes
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 0),
NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 1, 120, 0),
NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 1, 160, 0),
NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 1, "Node:"),
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(void), 0),
NodeElementArchetype.Factory.Output(1, "Transform", typeof(Transform), 1),
@@ -904,7 +904,7 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 1),
NodeElementArchetype.Factory.Input(1, "Target", true, typeof(Vector3), 2),
NodeElementArchetype.Factory.Input(2, "Weight", true, typeof(float), 3, 1),
NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 3, 120, 0),
NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 3, 160, 0),
NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 3, "Node:"),
}
},