Allow user to add splash image to splash screen.
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@@ -214,6 +214,27 @@ void SplashScreen::Show()
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font->OnLoaded.Bind<SplashScreen, &SplashScreen::OnFontLoaded>(this);
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}
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// Load Splash image
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String splashImagePath = String::Format(TEXT("{0}/{1}"), Globals::ProjectContentFolder, TEXT("SplashImage/SplashImage.flax"));
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#if PLATFORM_WIN32
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splashImagePath.Replace('/', '\\');
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#else
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splashImagePath.Replace('\\', '/');
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#endif
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auto texture = Content::LoadAsync<Texture>(*splashImagePath);
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if (texture == nullptr)
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{
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LOG(Info, "Cannot load splash Texture at {0}", splashImagePath);
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}
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else
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{
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if (texture->IsLoaded())
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OnTextureLoaded(texture);
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else
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texture->OnLoaded.Bind<SplashScreen, &SplashScreen::OnTextureLoaded>(this);
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}
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_window->Show();
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}
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@@ -246,8 +267,19 @@ void SplashScreen::OnDraw()
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const float time = static_cast<float>((DateTime::NowUTC() - _startTime).GetTotalSeconds());
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// Background
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const float lightBarHeight = 112 * s;
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Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
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float lightBarHeight = 112 * s;
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if (_splashTexture != nullptr)
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{
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if (_splashTexture->IsLoaded())
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{
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lightBarHeight = height - lightBarHeight;
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Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
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}
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}
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else
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{
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Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
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}
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Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C));
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// Animated border
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@@ -276,10 +308,18 @@ void SplashScreen::OnDraw()
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for (int32 i = 0; i < 4 - static_cast<int32>(time * 2.0f) % 4; i++)
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subtitle += TEXT(' ');
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}
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layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s);
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if (_splashTexture != nullptr)
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{
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layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 2 * s, 220 * s, 35 * s);
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layout.VerticalAlignment = TextAlignment::Near;
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}
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else
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{
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layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s);
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layout.VerticalAlignment = TextAlignment::Far;
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}
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layout.Scale = 1.0f;
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layout.HorizontalAlignment = TextAlignment::Far;
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layout.VerticalAlignment = TextAlignment::Far;
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Render2D::DrawText(_subtitleFont, subtitle, Color::FromRGB(0x8C8C8C), layout);
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// Additional info
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@@ -307,3 +347,22 @@ void SplashScreen::OnFontLoaded(Asset* asset)
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_titleFont = font->CreateFont(35 * s);
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_subtitleFont = font->CreateFont(9 * s);
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}
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void SplashScreen::OnTextureLoaded(Asset* asset)
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{
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ASSERT(asset && asset->IsLoaded());
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auto texture = (Texture*)asset;
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texture->OnLoaded.Unbind<SplashScreen, &SplashScreen::OnTextureLoaded>(this);
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_splashTexture = texture;
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// Resize window to be larger if texture is being used.
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auto desktopSize = Platform::GetDesktopSize();
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auto xSize = (desktopSize.X / (600.0f * 3.0f)) * 600.0f;
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auto ySize = (desktopSize.Y / (200.0f * 3.0f)) * 200.0f;
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_window->SetClientSize(Float2(xSize, ySize));
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_width = _window->GetSize().X;
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_height = _window->GetSize().Y;
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_window->SetPosition((Platform::GetDesktopSize() - _window->GetSize()) / 2.0f);
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}
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@@ -2,6 +2,7 @@
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#pragma once
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#include "Engine/Content/Assets/Texture.h"
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#include "Engine/Core/Types/DateTime.h"
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#include "Engine/Platform/Window.h"
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@@ -18,6 +19,7 @@ private:
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Window* _window = nullptr;
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Font* _titleFont = nullptr;
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Font* _subtitleFont = nullptr;
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Texture* _splashTexture = nullptr;
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String _title;
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DateTime _startTime;
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String _infoText;
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@@ -78,4 +80,5 @@ private:
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void OnDraw();
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bool HasLoadedFonts() const;
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void OnFontLoaded(Asset* asset);
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void OnTextureLoaded(Asset* asset);
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};
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