Allow user to add splash image to splash screen.

This commit is contained in:
Chandler Cox
2024-12-24 12:12:59 -06:00
parent 0f847335c3
commit 0c645cbc78
2 changed files with 66 additions and 4 deletions

View File

@@ -214,6 +214,27 @@ void SplashScreen::Show()
font->OnLoaded.Bind<SplashScreen, &SplashScreen::OnFontLoaded>(this);
}
// Load Splash image
String splashImagePath = String::Format(TEXT("{0}/{1}"), Globals::ProjectContentFolder, TEXT("SplashImage/SplashImage.flax"));
#if PLATFORM_WIN32
splashImagePath.Replace('/', '\\');
#else
splashImagePath.Replace('\\', '/');
#endif
auto texture = Content::LoadAsync<Texture>(*splashImagePath);
if (texture == nullptr)
{
LOG(Info, "Cannot load splash Texture at {0}", splashImagePath);
}
else
{
if (texture->IsLoaded())
OnTextureLoaded(texture);
else
texture->OnLoaded.Bind<SplashScreen, &SplashScreen::OnTextureLoaded>(this);
}
_window->Show();
}
@@ -246,8 +267,19 @@ void SplashScreen::OnDraw()
const float time = static_cast<float>((DateTime::NowUTC() - _startTime).GetTotalSeconds());
// Background
const float lightBarHeight = 112 * s;
Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
float lightBarHeight = 112 * s;
if (_splashTexture != nullptr)
{
if (_splashTexture->IsLoaded())
{
lightBarHeight = height - lightBarHeight;
Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
}
}
else
{
Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
}
Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C));
// Animated border
@@ -276,10 +308,18 @@ void SplashScreen::OnDraw()
for (int32 i = 0; i < 4 - static_cast<int32>(time * 2.0f) % 4; i++)
subtitle += TEXT(' ');
}
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s);
if (_splashTexture != nullptr)
{
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 2 * s, 220 * s, 35 * s);
layout.VerticalAlignment = TextAlignment::Near;
}
else
{
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s);
layout.VerticalAlignment = TextAlignment::Far;
}
layout.Scale = 1.0f;
layout.HorizontalAlignment = TextAlignment::Far;
layout.VerticalAlignment = TextAlignment::Far;
Render2D::DrawText(_subtitleFont, subtitle, Color::FromRGB(0x8C8C8C), layout);
// Additional info
@@ -307,3 +347,22 @@ void SplashScreen::OnFontLoaded(Asset* asset)
_titleFont = font->CreateFont(35 * s);
_subtitleFont = font->CreateFont(9 * s);
}
void SplashScreen::OnTextureLoaded(Asset* asset)
{
ASSERT(asset && asset->IsLoaded());
auto texture = (Texture*)asset;
texture->OnLoaded.Unbind<SplashScreen, &SplashScreen::OnTextureLoaded>(this);
_splashTexture = texture;
// Resize window to be larger if texture is being used.
auto desktopSize = Platform::GetDesktopSize();
auto xSize = (desktopSize.X / (600.0f * 3.0f)) * 600.0f;
auto ySize = (desktopSize.Y / (200.0f * 3.0f)) * 200.0f;
_window->SetClientSize(Float2(xSize, ySize));
_width = _window->GetSize().X;
_height = _window->GetSize().Y;
_window->SetPosition((Platform::GetDesktopSize() - _window->GetSize()) / 2.0f);
}

View File

@@ -2,6 +2,7 @@
#pragma once
#include "Engine/Content/Assets/Texture.h"
#include "Engine/Core/Types/DateTime.h"
#include "Engine/Platform/Window.h"
@@ -18,6 +19,7 @@ private:
Window* _window = nullptr;
Font* _titleFont = nullptr;
Font* _subtitleFont = nullptr;
Texture* _splashTexture = nullptr;
String _title;
DateTime _startTime;
String _infoText;
@@ -78,4 +80,5 @@ private:
void OnDraw();
bool HasLoadedFonts() const;
void OnFontLoaded(Asset* asset);
void OnTextureLoaded(Asset* asset);
};