Merge branch 'Tryibion-mesh-collider-neg-scale-fix'

This commit is contained in:
Wojtek Figat
2024-07-18 11:47:46 +02:00

View File

@@ -133,7 +133,13 @@ void MeshCollider::GetGeometry(CollisionShape& collision)
// Prepare scale
Float3 scale = _cachedScale;
const float minSize = 0.001f;
scale = Float3::Max(scale.GetAbsolute(), minSize);
Float3 scaleAbs = scale.GetAbsolute();
if (scaleAbs.X < minSize)
scale.X = Math::Sign(scale.X) * minSize;
if (scaleAbs.Y < minSize)
scale.Y = Math::Sign(scale.Y) * minSize;
if (scaleAbs.Z < minSize)
scale.Z = Math::Sign(scale.Z) * minSize;
// Setup shape (based on type)
CollisionDataType type = CollisionDataType::None;