bug fix
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@@ -195,7 +195,7 @@ namespace FlaxEditor.Content
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{
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engine.Visible = false;
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engine.Folder.Visible = false;
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foreach (var item in plugins)
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{
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item.Visible = false;
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@@ -218,7 +218,6 @@ namespace FlaxEditor.Content
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{
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engine.Visible = true;
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engine.Folder.Visible = true;
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Editor.Instance.Windows.ContentWin.RefreshView(engine);
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}
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if (dropdown.Selection[i] == 1)//Show Plugin Content
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@@ -227,7 +226,6 @@ namespace FlaxEditor.Content
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{
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item.Visible = true;
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item.Folder.Visible = true;
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Editor.Instance.Windows.ContentWin.RefreshView(item);
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}
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}
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@@ -244,19 +242,16 @@ namespace FlaxEditor.Content
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gameSettings.Visible = true;
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settings.Visible = true;
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settings.Folder.Visible = true;
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Editor.Instance.Windows.ContentWin.RefreshView((ContentTreeNode)settings.Parent);
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}
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if (dropdown.Selection[i] == 4)//"Show Shader Source"
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{
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shaders.Visible = true;
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shaders.Folder.Visible = true;
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Editor.Instance.Windows.ContentWin.RefreshView(shaders);
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}
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}
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engine.ParentTree.PerformLayout();
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Editor.Instance.Windows.ContentWin.RefreshView();
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}
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}
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}
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