Fix some material nodes height
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@@ -534,7 +534,7 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Tangent Vector",
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Description = "World space tangent vector",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(160, 40),
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Size = new Float2(160, 30),
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Elements = new[]
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{
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NodeElementArchetype.Factory.Output(0, "Tangent", typeof(Float3), 0),
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@@ -546,7 +546,7 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Bitangent Vector",
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Description = "World space bitangent vector",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(160, 40),
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Size = new Float2(160, 30),
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Elements = new[]
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{
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NodeElementArchetype.Factory.Output(0, "Bitangent", typeof(Float3), 0),
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@@ -558,7 +558,7 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Camera Position",
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Description = "World space camera location",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(160, 40),
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Size = new Float2(160, 30),
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Elements = new[]
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{
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NodeElementArchetype.Factory.Output(0, "XYZ", typeof(Float3), 0),
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@@ -570,7 +570,7 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Per Instance Random",
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Description = "Per object instance random value (normalized to range 0-1)",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(200, 40),
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Size = new Float2(200, 30),
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Elements = new[]
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{
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NodeElementArchetype.Factory.Output(0, "", typeof(float), 0),
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