Fix color picker dialog not staying inside the current screen.
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@@ -39,6 +39,11 @@ namespace FlaxEditor.GUI.Dialogs
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/// </summary>
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public DialogResult Result => _result;
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/// <summary>
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/// Returns the size of the dialog.
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/// </summary>
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public Float2 DialogSize => _dialogSize;
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/// <summary>
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/// Initializes a new instance of the <see cref="Dialog"/> class.
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/// </summary>
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@@ -470,13 +470,13 @@ namespace FlaxEditor.Modules
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// Place dialog nearby the target control
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var targetControlDesktopCenter = targetControl.PointToScreen(targetControl.Size * 0.5f);
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var desktopSize = Platform.GetMonitorBounds(targetControlDesktopCenter);
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var pos = targetControlDesktopCenter + new Float2(10.0f, -dialog.Height * 0.5f);
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var dialogEnd = pos + dialog.Size;
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var pos = targetControlDesktopCenter + new Float2(10.0f, -dialog.DialogSize.Y * 0.5f);
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var dialogEnd = pos + dialog.DialogSize;
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var desktopEnd = desktopSize.BottomRight - new Float2(10.0f);
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if (dialogEnd.X >= desktopEnd.X || dialogEnd.Y >= desktopEnd.Y)
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pos = targetControl.PointToScreen(Float2.Zero) - new Float2(10.0f + dialog.Width, dialog.Height);
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pos = targetControl.PointToScreen(Float2.Zero) - new Float2(10.0f + dialog.DialogSize.X, dialog.DialogSize.Y);
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var desktopBounds = Platform.VirtualDesktopBounds;
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pos = Float2.Clamp(pos, desktopBounds.UpperLeft, desktopBounds.BottomRight - dialog.Size);
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pos = Float2.Clamp(pos, desktopBounds.UpperLeft, desktopBounds.BottomRight - dialog.DialogSize);
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dialog.RootWindow.Window.Position = pos;
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// Register for context menu (prevent auto-closing context menu when selecting color)
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