add controls and filter to actor toolbox search

This commit is contained in:
xxSeys1
2025-04-09 10:43:52 +02:00
parent a9a9057304
commit 19edce1770

View File

@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.GUI.Tabs;
using FlaxEditor.GUI.Tree;
@@ -98,10 +99,20 @@ namespace FlaxEditor.Windows
}
}
private enum SearchFilter
{
Ui = 1,
Actors = 2,
Models = 4,
}
private TextBox _searchBox;
private ContainerControl _groupSearch;
private Tabs _actorGroups;
private ContainerControl groupPrimitives;
private Button _viewDropdown;
private int _searchTypeShowMask = (int)SearchFilter.Ui | (int)SearchFilter.Actors | (int)SearchFilter.Models;
/// <summary>
/// The editor instance.
@@ -127,16 +138,23 @@ namespace FlaxEditor.Windows
UseScroll = true,
AnchorPreset = AnchorPresets.StretchAll,
Offsets = Margin.Zero,
TabsSize = new Float2(120, 32),
TabsSize = new Float2(90, 32),
Parent = this,
};
_groupSearch = CreateGroupWithList(_actorGroups, "Search", 26);
_searchBox = new SearchBox
_viewDropdown = new Button(2, 2, 45.0f, TextBoxBase.DefaultHeight)
{
TooltipText = "Change search filter options",
Text = "Filters",
Parent = _groupSearch.Parent.Parent,
};
_viewDropdown.Clicked += OnViewButtonClicked;
_searchBox = new SearchBox(false, _viewDropdown.Right + 2, 2, _groupSearch.Width - _viewDropdown.Right - 4)
{
AnchorPreset = AnchorPresets.HorizontalStretchTop,
Parent = _groupSearch.Parent.Parent,
Bounds = new Rectangle(4, 4, _actorGroups.Width - 8, 18),
};
_searchBox.TextChanged += OnSearchBoxTextChanged;
@@ -145,6 +163,42 @@ namespace FlaxEditor.Windows
_actorGroups.SelectedTabIndex = 1;
}
private void OnViewButtonClicked()
{
var menu = new ContextMenu();
var infoLogButton = menu.AddButton("Ui");
infoLogButton.AutoCheck = true;
infoLogButton.Checked = (_searchTypeShowMask & (int)SearchFilter.Ui) != 0;
infoLogButton.Clicked += () => ToggleSearchFilter(SearchFilter.Ui);
var warningLogButton = menu.AddButton("Actors");
warningLogButton.AutoCheck = true;
warningLogButton.Checked = (_searchTypeShowMask & (int)SearchFilter.Actors) != 0;
warningLogButton.Clicked += () => ToggleSearchFilter(SearchFilter.Actors);
var errorLogButton = menu.AddButton("Models");
errorLogButton.AutoCheck = true;
errorLogButton.Checked = (_searchTypeShowMask & (int)SearchFilter.Models) != 0;
errorLogButton.Clicked += () => ToggleSearchFilter(SearchFilter.Models);
menu.Show(_viewDropdown.Parent, _viewDropdown.BottomLeft);
}
private void ToggleSearchFilter(SearchFilter type)
{
_searchTypeShowMask ^= (int)type;
OnSearchBoxTextChanged();
}
/// <inheritdoc/>
protected override void PerformLayoutBeforeChildren()
{
base.PerformLayoutBeforeChildren();
_searchBox.Width = _groupSearch.Width - _viewDropdown.Right - 4;
}
private void OnScriptsReload()
{
// Prevent any references to actor types from the game assemblies that will be reloaded
@@ -213,7 +267,7 @@ namespace FlaxEditor.Windows
{
if (controlType.IsAbstract)
continue;
_groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType));
ActorToolboxAttribute attribute = null;
foreach (var e in controlType.GetAttributes(false))
{
@@ -312,51 +366,92 @@ namespace FlaxEditor.Windows
_groupSearch.LockChildrenRecursive();
_groupSearch.DisposeChildren();
foreach (var actorType in Editor.CodeEditing.Actors.Get())
if (((int)SearchFilter.Actors & _searchTypeShowMask) != 0)
{
ActorToolboxAttribute attribute = null;
foreach (var e in actorType.GetAttributes(false))
foreach (var actorType in Editor.CodeEditing.Actors.Get())
{
if (e is ActorToolboxAttribute actorToolboxAttribute)
ActorToolboxAttribute attribute = null;
foreach (var e in actorType.GetAttributes(false))
{
attribute = actorToolboxAttribute;
break;
if (e is ActorToolboxAttribute actorToolboxAttribute)
{
attribute = actorToolboxAttribute;
break;
}
}
}
var text = (attribute == null) ? actorType.Name : string.IsNullOrEmpty(attribute.Name) ? actorType.Name : attribute.Name;
var text = (attribute == null) ? actorType.Name : string.IsNullOrEmpty(attribute.Name) ? actorType.Name : attribute.Name;
// Display all actors on no search
if (string.IsNullOrEmpty(filterText))
_groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType));
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
continue;
var item = CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType);
SearchFilterHighlights(item, text, ranges);
}
// Hack primitive models into the search results
foreach (var child in groupPrimitives.Children)
{
if (child is Item primitiveAssetItem)
{
var text = primitiveAssetItem.Text;
// Display all actors on no search
if (string.IsNullOrEmpty(filterText))
_groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType));
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
continue;
// Rebuild the path based on item name (it would be better to convert the drag data back to a string somehow)
string path = $"Primitives/{text}.flax";
var item = CreateEditorAssetItem(text, path);
var item = CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType);
SearchFilterHighlights(item, text, ranges);
}
}
if (((int)SearchFilter.Models & _searchTypeShowMask) != 0)
{
// Hack primitive models into the search results
foreach (var child in groupPrimitives.Children)
{
if (child is Item primitiveAssetItem)
{
var text = primitiveAssetItem.Text;
// Rebuild the path based on item name (it would be better to convert the drag data back to a string somehow)
string path = $"Primitives/{text}.flax";
// Display all primitives on no search
if (string.IsNullOrEmpty(filterText))
_groupSearch.AddChild(CreateEditorAssetItem(text, path));
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
continue;
var item = CreateEditorAssetItem(text, path);
SearchFilterHighlights(item, text, ranges);
}
}
}
if (((int)SearchFilter.Ui & _searchTypeShowMask) != 0)
{
foreach (var controlType in Editor.Instance.CodeEditing.Controls.Get())
{
if (controlType.IsAbstract)
continue;
ActorToolboxAttribute attribute = null;
foreach (var e in controlType.GetAttributes(false))
{
if (e is ActorToolboxAttribute actorToolboxAttribute)
{
attribute = actorToolboxAttribute;
break;
}
}
var text = (attribute == null) ? controlType.Name : string.IsNullOrEmpty(attribute.Name) ? controlType.Name : attribute.Name;
// Display all controls on no search
if (string.IsNullOrEmpty(filterText))
_groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType));
if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges))
continue;
var item = CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType);
SearchFilterHighlights(item, text, ranges);
}
}
if (string.IsNullOrEmpty(filterText))
_groupSearch.SortChildren();
_groupSearch.SortChildren();
_groupSearch.UnlockChildrenRecursive();
PerformLayout();