Merge branch 'xxSeys1-NavigationContextSubmenu'
This commit is contained in:
@@ -11,7 +11,7 @@
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/// <summary>
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/// The scene animation playback actor.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Scene Animation\"), ActorToolbox(\"Other\", \"Scene Animation\")")
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class FLAXENGINE_API SceneAnimationPlayer : public Actor, public IPostFxSettingsProvider
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{
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DECLARE_SCENE_OBJECT(SceneAnimationPlayer);
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@@ -12,7 +12,7 @@
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/// <summary>
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/// Performs an animation and renders a skinned model.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Animated Model\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Animated Model\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API AnimatedModel : public ModelInstanceActor
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{
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DECLARE_SCENE_OBJECT(AnimatedModel);
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@@ -7,7 +7,7 @@
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/// <summary>
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/// Actor that links to the animated model skeleton node transformation.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Bone Socket\"), ActorToolbox(\"Other\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Animation/Bone Socket\"), ActorToolbox(\"Other\")")
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class FLAXENGINE_API BoneSocket : public Actor
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{
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DECLARE_SCENE_OBJECT(BoneSocket);
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@@ -65,7 +65,7 @@ public:
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/// <summary>
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/// Performs CSG box brush operation that adds or removes geometry.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Box Brush\"), ActorToolbox(\"Other\", \"CSG Box Brush\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/CSG Box Brush\"), ActorToolbox(\"Other\", \"CSG Box Brush\")")
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class FLAXENGINE_API BoxBrush : public Actor, public CSG::Brush
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{
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DECLARE_SCENE_OBJECT(BoxBrush);
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@@ -10,7 +10,7 @@
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/// <summary>
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/// Environment Probe can capture space around the objects to provide reflections.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Environment Probe\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API EnvironmentProbe : public Actor
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{
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DECLARE_SCENE_OBJECT(EnvironmentProbe);
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@@ -12,7 +12,7 @@
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/// <summary>
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/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
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{
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DECLARE_SCENE_OBJECT(ExponentialHeightFog);
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@@ -9,7 +9,7 @@
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/// <summary>
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/// A special type of volume that blends custom set of post process settings into the rendering.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider
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{
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DECLARE_SCENE_OBJECT(PostFxVolume);
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@@ -14,7 +14,7 @@ class GPUPipelineState;
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/// <summary>
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/// Sky actor renders atmosphere around the scene with fog and sky.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API Sky : public Actor, public IAtmosphericFogRenderer, public ISkyRenderer
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{
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DECLARE_SCENE_OBJECT(Sky);
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@@ -11,7 +11,7 @@
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/// <summary>
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/// Skybox actor renders sky using custom cube texture or material.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky Box\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky Box\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API Skybox : public Actor, public ISkyRenderer
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{
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DECLARE_SCENE_OBJECT(Skybox);
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@@ -7,7 +7,7 @@
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/// <summary>
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/// The off-mesh link objects used to define a custom point-to-point edge within the navigation graph. An off-mesh connection is a user defined traversable connection made up to two vertices, at least one of which resides within a navigation mesh polygon allowing movement outside the navigation mesh.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Link\"), ActorToolbox(\"Other\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Link\"), ActorToolbox(\"Other\")")
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class FLAXENGINE_API NavLink : public Actor
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{
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DECLARE_SCENE_OBJECT(NavLink);
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@@ -14,7 +14,8 @@ class NavMeshRuntime;
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/// <summary>
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/// The navigation mesh actor that holds a navigation data for a scene.
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/// </summary>
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API_CLASS() class FLAXENGINE_API NavMesh : public Actor
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API_CLASS(Attributes = "ActorContextMenu(\"New/Navigation/Nav Mesh\")")
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class FLAXENGINE_API NavMesh : public Actor
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{
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DECLARE_SCENE_OBJECT(NavMesh);
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public:
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@@ -8,7 +8,7 @@
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/// <summary>
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/// A special type of volume that defines the area of the scene in which navigation meshes are generated.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Mesh Bounds Volume\"), ActorToolbox(\"Other\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Mesh Bounds Volume\"), ActorToolbox(\"Other\")")
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class FLAXENGINE_API NavMeshBoundsVolume : public BoxVolume
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{
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DECLARE_SCENE_OBJECT(NavMeshBoundsVolume);
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@@ -8,7 +8,7 @@
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/// <summary>
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/// A special type of volume that defines the area of the scene in which navigation is restricted (eg. higher traversal cost or dynamic obstacle block).
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Modifier Volume\"), ActorToolbox(\"Other\")") class FLAXENGINE_API NavModifierVolume : public BoxVolume
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API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Modifier Volume\"), ActorToolbox(\"Other\")") class FLAXENGINE_API NavModifierVolume : public BoxVolume
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{
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DECLARE_SCENE_OBJECT(NavModifierVolume);
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public:
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