Fix marking scene as dirty when creating prefab from existing actor

#1916
This commit is contained in:
Wojtek Figat
2023-11-11 17:57:54 +01:00
parent be90f47585
commit 31ce41c5a4

View File

@@ -124,6 +124,7 @@ namespace FlaxEditor.Modules
if (!Editor.StateMachine.CurrentState.CanEditScene)
return;
undo = Editor.Undo;
Editor.Scene.MarkSceneEdited(actor.Scene);
}
// Record undo for prefab creating (backend links the target instance with the prefab)