clean up Visuals Actor add subcontext menu
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@@ -10,7 +10,7 @@
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/// <summary>
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/// Environment Probe can capture space around the objects to provide reflections.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Environment Probe\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API EnvironmentProbe : public Actor
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{
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DECLARE_SCENE_OBJECT(EnvironmentProbe);
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@@ -12,7 +12,7 @@
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/// <summary>
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/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
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{
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DECLARE_SCENE_OBJECT(ExponentialHeightFog);
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@@ -9,7 +9,7 @@
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/// <summary>
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/// A special type of volume that blends custom set of post process settings into the rendering.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider
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{
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DECLARE_SCENE_OBJECT(PostFxVolume);
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@@ -14,7 +14,7 @@ class GPUPipelineState;
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/// <summary>
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/// Sky actor renders atmosphere around the scene with fog and sky.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API Sky : public Actor, public IAtmosphericFogRenderer, public ISkyRenderer
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{
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DECLARE_SCENE_OBJECT(Sky);
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@@ -11,7 +11,7 @@
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/// <summary>
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/// Skybox actor renders sky using custom cube texture or material.
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky Box\"), ActorToolbox(\"Visuals\")")
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API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky Box\"), ActorToolbox(\"Visuals\")")
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class FLAXENGINE_API Skybox : public Actor, public ISkyRenderer
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{
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DECLARE_SCENE_OBJECT(Skybox);
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