clean up Visuals Actor add subcontext menu

This commit is contained in:
xxSeys1
2025-04-07 22:02:59 +02:00
parent 1229a6f398
commit 344fb908ed
5 changed files with 5 additions and 5 deletions

View File

@@ -10,7 +10,7 @@
/// <summary>
/// Environment Probe can capture space around the objects to provide reflections.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Environment Probe\"), ActorToolbox(\"Visuals\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Environment Probe\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API EnvironmentProbe : public Actor
{
DECLARE_SCENE_OBJECT(EnvironmentProbe);

View File

@@ -12,7 +12,7 @@
/// <summary>
/// Used to create fogging effects such as clouds but with a density that is related to the height of the fog.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Exponential Height Fog\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API ExponentialHeightFog : public Actor, public IFogRenderer
{
DECLARE_SCENE_OBJECT(ExponentialHeightFog);

View File

@@ -9,7 +9,7 @@
/// <summary>
/// A special type of volume that blends custom set of post process settings into the rendering.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Lighting & Effects/Post Fx Volume\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API PostFxVolume : public BoxVolume, public IPostFxSettingsProvider
{
DECLARE_SCENE_OBJECT(PostFxVolume);

View File

@@ -14,7 +14,7 @@ class GPUPipelineState;
/// <summary>
/// Sky actor renders atmosphere around the scene with fog and sky.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky\"), ActorToolbox(\"Visuals\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API Sky : public Actor, public IAtmosphericFogRenderer, public ISkyRenderer
{
DECLARE_SCENE_OBJECT(Sky);

View File

@@ -11,7 +11,7 @@
/// <summary>
/// Skybox actor renders sky using custom cube texture or material.
/// </summary>
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky Box\"), ActorToolbox(\"Visuals\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Visuals/Sky/Sky Box\"), ActorToolbox(\"Visuals\")")
class FLAXENGINE_API Skybox : public Actor, public ISkyRenderer
{
DECLARE_SCENE_OBJECT(Skybox);