Minor improvements to character controller

#1935
This commit is contained in:
Wojtek Figat
2024-02-17 20:22:40 +01:00
parent 6a11d4d10a
commit 37dfdad7e2
2 changed files with 3 additions and 7 deletions

View File

@@ -280,12 +280,8 @@ void CharacterController::OnActiveTransformChanged()
// Change actor transform (but with locking)
ASSERT(!_isUpdatingTransform);
_isUpdatingTransform = true;
Transform transform;
PhysicsBackend::GetRigidActorPose(PhysicsBackend::GetShapeActor(_shape), transform.Translation, transform.Orientation);
transform.Translation -= _center;
transform.Orientation = _transform.Orientation;
transform.Scale = _transform.Scale;
SetTransform(transform);
const Vector3 position = PhysicsBackend::GetControllerPosition(_controller) - _center;
SetPosition(position);
_isUpdatingTransform = false;
UpdateBounds();