Add missing mono lib to consoles build
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1
Source/ThirdParty/nethost/nethost.Build.cs
vendored
1
Source/ThirdParty/nethost/nethost.Build.cs
vendored
@@ -78,6 +78,7 @@ public class nethost : ThirdPartyModule
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options.OutputFiles.Add(Path.Combine(hostRuntime.Path, "libSystem.Native.a"));
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options.OutputFiles.Add(Path.Combine(hostRuntime.Path, "libSystem.IO.Ports.Native.a"));
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options.OutputFiles.Add(Path.Combine(hostRuntime.Path, "libSystem.IO.Compression.Native.a"));
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options.OutputFiles.Add(Path.Combine(hostRuntime.Path, "libSystem.Globalization.Native.a"));
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break;
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case TargetPlatform.Android:
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options.PublicDefinitions.Add("USE_MONO_DYNAMIC_LIB");
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