Fix potential issues with shader resources bindings when using custom post processing effect
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@@ -266,6 +266,8 @@ void RenderList::RunPostFxPass(GPUContext* context, RenderContext& renderContext
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{
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{
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if (fx->Location == locationB)
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if (fx->Location == locationB)
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{
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{
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context->ResetSR();
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context->ResetUA();
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if (fx->UseSingleTarget || output == nullptr)
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if (fx->UseSingleTarget || output == nullptr)
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{
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{
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fx->Render(context, renderContext, input, nullptr);
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fx->Render(context, renderContext, input, nullptr);
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