Another compilation fix

This commit is contained in:
Wojtek Figat
2025-01-15 08:48:03 +01:00
parent e02f2990d9
commit 39419787fa
2 changed files with 2 additions and 1 deletions

View File

@@ -297,7 +297,7 @@ VertexOutput VS_SplineModel(ModelInput input)
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
// Pass vertex attributes
output.Geometry.TexCoord = input.TexCoord;
output.Geometry.TexCoord = input.TexCoord0;
#if USE_VERTEX_COLOR
output.Geometry.VertexColor = input.Color;
#endif

View File

@@ -8,6 +8,7 @@
#include "Engine/Input/Keyboard.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Math/Math.h"
#include "Engine/Core/Math/Color.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Collections/Array.h"