Another compilation fix
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@@ -297,7 +297,7 @@ VertexOutput VS_SplineModel(ModelInput input)
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output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
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// Pass vertex attributes
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output.Geometry.TexCoord = input.TexCoord;
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output.Geometry.TexCoord = input.TexCoord0;
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#if USE_VERTEX_COLOR
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output.Geometry.VertexColor = input.Color;
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#endif
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@@ -8,6 +8,7 @@
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#include "Engine/Input/Keyboard.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Core/Math/Color.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Core/Collections/Array.h"
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