Merge branch 'Tryibion-hide-animmodel-param'

This commit is contained in:
Wojtek Figat
2024-08-21 23:01:14 +02:00

View File

@@ -1,5 +1,7 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.CustomEditors.Elements;
using FlaxEditor.Surface;
using FlaxEngine;
@@ -12,6 +14,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
[CustomEditor(typeof(AnimatedModel)), DefaultEditor]
public class AnimatedModelEditor : ActorEditor
{
private bool _parametersAdded = false;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
@@ -31,6 +35,24 @@ namespace FlaxEditor.CustomEditors.Dedicated
(instance, parameter, tag) => ((AnimatedModel)instance).GetParameterValue(parameter.Identifier),
(instance, value, parameter, tag) => ((AnimatedModel)instance).SetParameterValue(parameter.Identifier, value),
Values);
_parametersAdded = true;
}
}
/// <inheritdoc />
public override void Refresh()
{
base.Refresh();
// Check if parameters group is still showing if not in play mode and hide it.
if (!Editor.Instance.StateMachine.IsPlayMode && _parametersAdded)
{
var group = Layout.Children.Find(x => x is GroupElement g && g.Panel.HeaderText.Equals("Parameters", StringComparison.Ordinal));
if (group != null)
{
RebuildLayout();
_parametersAdded = false;
}
}
}
}