Fix creating new particle system or scene animation assets after deprecated code removal
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@@ -29,11 +29,12 @@ public:
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MemoryWriteStream stream(64);
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{
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// Create empty system
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stream.WriteInt32(2);
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stream.WriteInt32(4);
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stream.WriteFloat(60.0f); // FramesPerSecond
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stream.WriteInt32(5 * 60); // DurationFrames
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stream.WriteInt32(0); // Emitters Count
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stream.WriteInt32(0); // Tracks Count
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stream.WriteInt32(0); // Parameter Overrides Count
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}
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context.Data.Header.Chunks[0]->Data.Copy(ToSpan(stream));
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@@ -29,7 +29,7 @@ public:
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MemoryWriteStream stream(64);
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{
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// Create empty timeline
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stream.WriteInt32(2);
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stream.WriteInt32(4);
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stream.WriteFloat(60.0f); // FramesPerSecond
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stream.WriteInt32(5 * 60); // DurationFrames
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stream.WriteInt32(0); // Tracks Count
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