Fix creating new particle system or scene animation assets after deprecated code removal

This commit is contained in:
Wojtek Figat
2026-03-02 20:47:57 +01:00
parent f1e851e1b8
commit 3b2015e816
2 changed files with 3 additions and 2 deletions

View File

@@ -29,11 +29,12 @@ public:
MemoryWriteStream stream(64);
{
// Create empty system
stream.WriteInt32(2);
stream.WriteInt32(4);
stream.WriteFloat(60.0f); // FramesPerSecond
stream.WriteInt32(5 * 60); // DurationFrames
stream.WriteInt32(0); // Emitters Count
stream.WriteInt32(0); // Tracks Count
stream.WriteInt32(0); // Parameter Overrides Count
}
context.Data.Header.Chunks[0]->Data.Copy(ToSpan(stream));

View File

@@ -29,7 +29,7 @@ public:
MemoryWriteStream stream(64);
{
// Create empty timeline
stream.WriteInt32(2);
stream.WriteInt32(4);
stream.WriteFloat(60.0f); // FramesPerSecond
stream.WriteInt32(5 * 60); // DurationFrames
stream.WriteInt32(0); // Tracks Count