Convert using event to using window method overrides.

This commit is contained in:
Chandler Cox
2025-06-19 20:01:27 -05:00
parent 8633ed2124
commit 3cb74d48ca

View File

@@ -104,11 +104,6 @@ namespace FlaxEditor.Windows
headerPanel.Parent = this;
Editor.PlayModeBeginning += () => _blockSceneTreeScroll = true;
Editor.PlayModeBegin += () => _blockSceneTreeScroll = false;
Editor.PlayModeEnding += () => _blockSceneTreeScroll = true;
Editor.PlayModeEnd += () => _blockSceneTreeScroll = false;
// Setup input actions
InputActions.Add(options => options.TranslateMode, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
InputActions.Add(options => options.RotateMode, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
@@ -117,6 +112,34 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.LockFocusSelection, () => Editor.Windows.EditWin.Viewport.LockFocusSelection());
InputActions.Add(options => options.Rename, RenameSelection);
}
/// <inheritdoc />
public override void OnPlayBeginning()
{
base.OnPlayBeginning();
_blockSceneTreeScroll = true;
}
/// <inheritdoc />
public override void OnPlayBegin()
{
base.OnPlayBegin();
_blockSceneTreeScroll = false;
}
/// <inheritdoc />
public override void OnPlayEnding()
{
base.OnPlayEnding();
_blockSceneTreeScroll = true;
}
/// <inheritdoc />
public override void OnPlayEnd()
{
base.OnPlayEnd();
_blockSceneTreeScroll = true;
}
/// <summary>
/// Enables or disables vertical and horizontal scrolling on the scene tree panel.