Add multifont rendering to editor
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@@ -115,7 +115,7 @@ namespace FlaxEditor.GUI.Tree
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/// Gets or sets the font used to render text.
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/// </summary>
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[EditorDisplay("Style"), EditorOrder(2000)]
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public FontReference TextFont { get; set; }
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public MultiFontReference TextFont { get; set; }
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/// <summary>
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/// Gets or sets the color of the background when tree node is selected.
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@@ -318,7 +318,7 @@ namespace FlaxEditor.GUI.Tree
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BackgroundColorSelected = style.BackgroundSelected;
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BackgroundColorHighlighted = style.BackgroundHighlighted;
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BackgroundColorSelectedUnfocused = style.LightBackground;
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TextFont = new FontReference(style.FontSmall.First());
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TextFont = new MultiFontReference(style.FontSmall);
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}
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/// <summary>
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@@ -573,7 +573,7 @@ namespace FlaxEditor.GUI.Tree
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{
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if (_textChanged)
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{
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var font = TextFont.GetFont();
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var font = TextFont.GetMultiFont();
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if (font)
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{
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_textWidth = font.MeasureText(_text).X;
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@@ -657,7 +657,7 @@ namespace FlaxEditor.GUI.Tree
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}
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// Draw text
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Render2D.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(TextFont.GetMultiFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
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// Draw drag and drop effect
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if (IsDragOver && _tree.DraggedOverNode == this)
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