Fix a bunch of rendering bugs
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -157,3 +157,4 @@ obj/
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.idea/
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*.code-workspace
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omnisharp.json
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Content/Editor/Fonts/NotoSansSC-Regular.flax
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@@ -54,7 +54,7 @@ namespace FlaxEditor
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/// </summary>
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public static string PrimaryFont = "Editor/Fonts/Roboto-Regular";
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public static string CJKFont = "Editor/Fonts/NotoSansSC-Medium";
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public static string CJKFont = "Editor/Fonts/NotoSansSC-Regular";
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/// <summary>
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/// The Inconsolata Regular font.
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@@ -6,6 +6,7 @@
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#include "Engine/Core/Log.h"
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#include "Engine/Threading/Threading.h"
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#include "IncludeFreeType.h"
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#include "MultiFont.h"
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Font::Font(FontAsset* parentAsset, float size)
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: ManagedScriptingObject(SpawnParams(Guid::New(), Font::TypeInitializer))
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@@ -118,6 +119,10 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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tmpLine.FirstCharIndex = 0;
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tmpLine.LastCharIndex = -1;
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if (textLength == 0) {
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return;
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}
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int32 lastWrapCharIndex = INVALID_INDEX;
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float lastWrapCharX = 0;
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bool lastMoveLine = false;
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@@ -129,6 +134,11 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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float xAdvance = 0;
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int32 nextCharIndex = currentIndex + 1;
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// Submit line if text ends
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if (nextCharIndex == textLength) {
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moveLine = true;
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}
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// Cache current character
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const Char currentChar = text[currentIndex];
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const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
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@@ -146,7 +156,6 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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{
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// Break line
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moveLine = true;
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currentIndex++;
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tmpLine.LastCharIndex++;
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}
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else
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@@ -178,8 +187,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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if (lastWrapCharIndex != INVALID_INDEX)
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{
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// Skip moving twice for the same character
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int32 lastLineLasCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
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if (lastLineLasCharIndex == lastWrapCharIndex || lastLineLasCharIndex == lastWrapCharIndex - 1 || lastLineLasCharIndex == lastWrapCharIndex - 2)
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int32 lastLineLastCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
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if (lastLineLastCharIndex == lastWrapCharIndex || lastLineLastCharIndex == lastWrapCharIndex - 1 || lastLineLastCharIndex == lastWrapCharIndex - 2)
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{
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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@@ -226,8 +235,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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// Reset line
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tmpLine.Location.Y += baseLinesDistance;
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tmpLine.FirstCharIndex = currentIndex;
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tmpLine.LastCharIndex = currentIndex - 1;
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tmpLine.FirstCharIndex = nextCharIndex;
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tmpLine.LastCharIndex = nextCharIndex - 1;
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cursorX = 0;
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lastWrapCharIndex = INVALID_INDEX;
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lastWrapCharX = 0;
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@@ -238,7 +247,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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lastMoveLine = moveLine;
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}
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if (textLength != 0 && (tmpLine.LastCharIndex >= tmpLine.FirstCharIndex || text[textLength - 1] == '\n'))
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// Check if an additional line should be created
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if (text[textLength - 1] == '\n')
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{
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// Add line
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tmpLine.Size.X = cursorX;
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@@ -283,84 +293,101 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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}
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}
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void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout)
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void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<MultiFontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout)
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{
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float cursorX = 0;
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int32 kerning;
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FontLineCache tmpLine;
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MultiFontLineCache tmpLine;
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MultiFontSegmentCache tmpSegment;
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FontCharacterEntry entry;
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FontCharacterEntry previous;
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int32 textLength = text.Length();
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float scale = layout.Scale / FontManager::FontScale;
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float boundsWidth = layout.Bounds.GetWidth();
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float baseLinesDistanceScale = layout.BaseLinesGapScale * scale;
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tmpSegment.Location = Float2::Zero;
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tmpSegment.Height = 0;
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tmpSegment.FirstCharIndex = 0;
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tmpSegment.LastCharIndex = -1;
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tmpLine.Location = Float2::Zero;
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tmpLine.Size = Float2::Zero;
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tmpLine.FirstCharIndex = 0;
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tmpLine.LastCharIndex = -1;
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tmpLine.Segments = Array<MultiFontSegmentCache>();
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if (textLength == 0) {
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return;
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}
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int32 lastWrapCharIndex = INVALID_INDEX;
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float lastWrapCharX = 0;
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bool lastMoveLine = false;
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int32 previousFontIndex = -1;
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// The index of the font used by the current segment
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int32 currentFontIndex = GetCharFontIndex(fonts, text[0], 0);
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// The maximum font height of the current line
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float maxHeight = 0;
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float maxAscender = 0;
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// Process each character to split text into single lines
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for (int32 currentIndex = 0; currentIndex < textLength;)
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{
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bool moveLine = false;
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bool moveSegment = false;
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float xAdvance = 0;
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int32 nextCharIndex = currentIndex + 1;
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// Submit line and segment if text ends
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if (nextCharIndex == textLength) {
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moveLine = moveSegment = true;
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}
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// Cache current character
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const Char currentChar = text[currentIndex];
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const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
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// Check if character can wrap words
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const bool isWrapChar = !StringUtils::IsAlnum(currentChar) || isWhitespace || StringUtils::IsUpper(currentChar);
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const bool isWrapChar = !StringUtils::IsAlnum(currentChar) || isWhitespace || StringUtils::IsUpper(currentChar) || (currentChar >= 0x3040 && currentChar <= 0x9FFF);
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if (isWrapChar && currentIndex != 0)
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{
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lastWrapCharIndex = currentIndex;
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lastWrapCharX = cursorX;
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}
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int32 nextFontIndex = currentFontIndex;
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// Check if it's a newline character
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if (currentChar == '\n')
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{
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// Break line
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moveLine = true;
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currentIndex++;
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tmpLine.LastCharIndex++;
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moveLine = moveSegment = true;
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tmpSegment.LastCharIndex++;
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}
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else
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{
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// Get character entry
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int32 fontIndex = 0;
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while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(currentChar))
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{
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fontIndex++;
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if (nextCharIndex < textLength) {
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nextFontIndex = GetCharFontIndex(fonts, text[nextCharIndex], currentFontIndex);
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}
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// If no font can match the char, then use the first font
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if (fontIndex == fonts.Count()) {
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fontIndex = 0;
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}
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// Get character entry
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fonts[fontIndex]->GetCharacter(currentChar, entry);
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maxHeight = Math::Max(maxHeight, static_cast<float>(fonts[fontIndex]->GetHeight()));
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fonts[currentFontIndex]->GetCharacter(currentChar, entry);
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maxHeight = Math::Max(maxHeight, static_cast<float>(fonts[currentFontIndex]->GetHeight()));
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maxAscender = Math::Max(maxAscender, static_cast<float>(fonts[currentFontIndex]->GetAscender()));
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// Move segment if the font changes or text ends
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if (nextFontIndex != currentFontIndex || nextCharIndex == textLength) {
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moveSegment = true;
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}
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// Get kerning, only when the font hasn't changed
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if (!isWhitespace && previous.IsValid && previousFontIndex == fontIndex)
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if (!isWhitespace && previous.IsValid && !moveSegment)
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{
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kerning = fonts[fontIndex]->GetKerning(previous.Character, entry.Character);
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kerning = fonts[currentFontIndex]->GetKerning(previous.Character, entry.Character);
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}
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else
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{
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kerning = 0;
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}
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previous = entry;
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previousFontIndex = fontIndex;
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xAdvance = (kerning + entry.AdvanceX) * scale;
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// Check if character fits the line or skip wrapping
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@@ -368,15 +395,15 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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{
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// Move character
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cursorX += xAdvance;
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tmpLine.LastCharIndex++;
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tmpSegment.LastCharIndex++;
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}
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else if (layout.TextWrapping == TextWrapping::WrapWords)
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{
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if (lastWrapCharIndex != INVALID_INDEX)
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{
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// Skip moving twice for the same character
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int32 lastLineLasCharIndex = outputLines.HasItems() ? outputLines.Last().LastCharIndex : -10000;
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if (lastLineLasCharIndex == lastWrapCharIndex || lastLineLasCharIndex == lastWrapCharIndex - 1 || lastLineLasCharIndex == lastWrapCharIndex - 2)
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int32 lastLineLastCharIndex = outputLines.HasItems() && outputLines.Last().Segments.HasItems() ? outputLines.Last().Segments.Last().LastCharIndex : -10000;
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if (lastLineLastCharIndex == lastWrapCharIndex || lastLineLastCharIndex == lastWrapCharIndex - 1 || lastLineLastCharIndex == lastWrapCharIndex - 2)
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{
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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@@ -386,16 +413,18 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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// Move line
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const Char wrapChar = text[lastWrapCharIndex];
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moveLine = true;
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moveSegment = tmpSegment.FirstCharIndex < lastWrapCharIndex;
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cursorX = lastWrapCharX;
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if (StringUtils::IsWhitespace(wrapChar))
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{
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// Skip whitespaces
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tmpLine.LastCharIndex = lastWrapCharIndex - 1;
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tmpSegment.LastCharIndex = lastWrapCharIndex - 1;
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nextCharIndex = currentIndex = lastWrapCharIndex + 1;
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}
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else
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{
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tmpLine.LastCharIndex = lastWrapCharIndex - 1;
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tmpSegment.LastCharIndex = lastWrapCharIndex - 1;
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nextCharIndex = currentIndex = lastWrapCharIndex;
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}
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}
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@@ -404,6 +433,7 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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{
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// Move line
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moveLine = true;
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moveSegment = tmpSegment.FirstCharIndex < currentChar;
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nextCharIndex = currentIndex;
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// Skip moving twice for the same character
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@@ -412,38 +442,54 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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}
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}
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if (moveSegment) {
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// Add segment
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tmpSegment.Height = baseLinesDistanceScale * fonts[currentFontIndex]->GetHeight();
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tmpSegment.LastCharIndex = Math::Max(tmpSegment.LastCharIndex, tmpSegment.FirstCharIndex);
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tmpSegment.FontIndex = currentFontIndex;
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tmpLine.Segments.Add(tmpSegment);
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// Reset segment
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tmpSegment.Location.X = cursorX;
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tmpSegment.FirstCharIndex = nextCharIndex;
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tmpSegment.LastCharIndex = nextCharIndex - 1;
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currentFontIndex = nextFontIndex;
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}
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// Check if move to another line
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if (moveLine)
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{
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// Add line
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tmpLine.Size.X = cursorX;
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tmpLine.Size.Y = baseLinesDistanceScale * maxHeight;
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tmpLine.LastCharIndex = Math::Max(tmpLine.LastCharIndex, tmpLine.FirstCharIndex);
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tmpLine.MaxAscender = maxAscender;
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outputLines.Add(tmpLine);
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// Reset line
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tmpLine.Segments.Clear();
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tmpLine.Location.Y += baseLinesDistanceScale * maxHeight;
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tmpLine.FirstCharIndex = currentIndex;
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tmpLine.LastCharIndex = currentIndex - 1;
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cursorX = 0;
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tmpSegment.Location.X = cursorX;
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lastWrapCharIndex = INVALID_INDEX;
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lastWrapCharX = 0;
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previous.IsValid = false;
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// Reset max font height
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maxHeight = 0;
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maxAscender = 0;
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}
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currentIndex = nextCharIndex;
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lastMoveLine = moveLine;
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}
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if (textLength != 0 && (tmpLine.LastCharIndex >= tmpLine.FirstCharIndex || text[textLength - 1] == '\n'))
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// Check if an additional line should be created
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if (text[textLength - 1] == '\n')
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{
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// Add line
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tmpLine.Size.X = cursorX;
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tmpLine.Size.Y = baseLinesDistanceScale * maxHeight;
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tmpLine.LastCharIndex = textLength - 1;
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outputLines.Add(tmpLine);
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tmpLine.Location.Y += baseLinesDistanceScale * maxHeight;
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@@ -466,7 +512,7 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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}
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for (int32 i = 0; i < outputLines.Count(); i++)
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{
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FontLineCache& line = outputLines[i];
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MultiFontLineCache& line = outputLines[i];
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Float2 rootPos = line.Location + offset;
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// Fix upper left line corner to match desire text alignment
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@@ -480,6 +526,13 @@ void Font::ProcessText(const Array<Font*>& fonts, const StringView& text, Array<
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}
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line.Location = rootPos;
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// Align all segments to center in case they have different heights
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for (int32 j = 0; j < line.Segments.Count(); j++)
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{
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MultiFontSegmentCache& segment = line.Segments[j];
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segment.Location.Y += (line.MaxAscender - fonts[segment.FontIndex]->GetAscender()) / 2;
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}
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}
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}
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@@ -8,9 +8,11 @@
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Scripting/ScriptingObject.h"
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#include "TextLayoutOptions.h"
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#include "MultiFont.h"
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class FontAsset;
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struct FontTextureAtlasSlot;
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struct MultiFontLineCache;
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// The default DPI that engine is using
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#define DefaultDPI 96
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@@ -20,7 +22,7 @@ struct FontTextureAtlasSlot;
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/// </summary>
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API_STRUCT(NoDefault) struct TextRange
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(TextRange);
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DECLARE_SCRIPTING_TYPE_MINIMAL(TextRange);
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/// <summary>
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/// The start index (inclusive).
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@@ -90,7 +92,7 @@ struct TIsPODType<TextRange>
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/// </summary>
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API_STRUCT(NoDefault) struct FontLineCache
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
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DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
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/// <summary>
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/// The root position of the line (upper left corner).
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@@ -108,7 +110,7 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
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API_FIELD() int32 FirstCharIndex;
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/// <summary>
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/// The last character index (from the input text).
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/// The last character index (from the input text), inclusive.
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/// </summary>
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API_FIELD() int32 LastCharIndex;
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};
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@@ -154,7 +156,7 @@ struct TIsPODType<FontLineCache>
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/// </summary>
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API_STRUCT(NoDefault) struct FontCharacterEntry
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(FontCharacterEntry);
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DECLARE_SCRIPTING_TYPE_MINIMAL(FontCharacterEntry);
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/// <summary>
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/// The character represented by this entry.
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@@ -223,7 +225,7 @@ struct TIsPODType<FontCharacterEntry>
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/// </summary>
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API_CLASS(Sealed, NoSpawn) class FLAXENGINE_API Font : public ManagedScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Font);
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Font);
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friend FontAsset;
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private:
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@@ -346,7 +348,7 @@ public:
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/// <param name="text">The input text.</param>
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/// <param name="layout">The layout properties.</param>
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/// <param name="outputLines">The output lines list.</param>
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static void ProcessText(const Array<Font*>& fonts, const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
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static void ProcessText(const Array<Font*>& fonts, const StringView& text, Array<MultiFontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
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/// <summary>
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/// Processes text to get cached lines for rendering.
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@@ -404,6 +406,7 @@ public:
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/// <returns>The minimum size for that text and fot to render properly.</returns>
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API_FUNCTION() Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
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/*
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/// <summary>
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/// Measures minimum size of the rectangle that will be needed to draw given text.
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/// </summary>
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@@ -412,6 +415,7 @@ public:
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/// <param name="layout">The layout properties.</param>
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/// <returns>The minimum size for that text and fot to render properly.</returns>
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API_FUNCTION() static Float2 MeasureText(const Array<Font*>& fonts, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
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*/
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/// <summary>
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/// Measures minimum size of the rectangle that will be needed to draw given text.
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@@ -500,6 +504,7 @@ public:
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/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
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API_FUNCTION() Float2 GetCharPosition(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
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/*
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/// <summary>
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/// Calculates character position for given text and character index.
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/// </summary>
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||||
@@ -509,6 +514,7 @@ public:
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/// <param name="layout">The text layout properties.</param>
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/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
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API_FUNCTION() static Float2 GetCharPosition(const Array<Font*>& fonts, const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
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*/
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/// <summary>
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/// Calculates character position for given text and character index.
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@@ -553,6 +559,27 @@ public:
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/// <returns>True if the font contains the glyph of the char, otherwise false.</returns>
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API_FUNCTION() FORCE_INLINE bool ContainsChar(Char c);
|
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|
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/// <summary>
|
||||
/// Gets the index of the font that should be used to render the char
|
||||
/// </summary>
|
||||
/// <param name="fonts">The font list.</param>
|
||||
/// <param name="c">The char.</param>
|
||||
/// <param name="missing">Number to return if char cannot be found.</param>
|
||||
/// <returns></returns>
|
||||
API_FUNCTION() FORCE_INLINE static int32 GetCharFontIndex(const Array<Font*>& fonts, Char c, int32 missing = -1) {
|
||||
int32 fontIndex = 0;
|
||||
while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(c))
|
||||
{
|
||||
fontIndex++;
|
||||
}
|
||||
|
||||
if (fontIndex == fonts.Count()) {
|
||||
return missing;
|
||||
}
|
||||
|
||||
return fontIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flushes the size of the face with the Free Type library backend.
|
||||
/// </summary>
|
||||
|
||||
1
Source/Engine/Render2D/MultiFont.cpp
Normal file
1
Source/Engine/Render2D/MultiFont.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "MultiFont.h"
|
||||
77
Source/Engine/Render2D/MultiFont.h
Normal file
77
Source/Engine/Render2D/MultiFont.h
Normal file
@@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include "Engine/Core/Collections/Array.h"
|
||||
#include "Engine/Core/Collections/Dictionary.h"
|
||||
#include "Font.h"
|
||||
|
||||
/// <summary>
|
||||
/// The font segment info generated during text processing.
|
||||
/// </summary>
|
||||
API_STRUCT(NoDefault) struct MultiFontSegmentCache
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_MINIMAL(MultiFontSegmentCache);
|
||||
|
||||
/// <summary>
|
||||
/// The root position of the segment (upper left corner), relative to line.
|
||||
/// </summary>
|
||||
API_FIELD() Float2 Location;
|
||||
|
||||
/// <summary>
|
||||
/// The height of the current segment
|
||||
/// </summary>
|
||||
API_FIELD() float Height;
|
||||
|
||||
/// <summary>
|
||||
/// The first character index (from the input text).
|
||||
/// </summary>
|
||||
API_FIELD() int32 FirstCharIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The last character index (from the input text), inclusive.
|
||||
/// </summary>
|
||||
API_FIELD() int32 LastCharIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The index of the font to render with
|
||||
/// </summary>
|
||||
API_FIELD() int32 FontIndex;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct TIsPODType<MultiFontSegmentCache>
|
||||
{
|
||||
enum { Value = true };
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Line of font segments info generated during text processing.
|
||||
/// </summary>
|
||||
API_STRUCT(NoDefault) struct MultiFontLineCache
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_MINIMAL(MultiFontLineCache);
|
||||
|
||||
/// <summary>
|
||||
/// The root position of the line (upper left corner).
|
||||
/// </summary>
|
||||
API_FIELD() Float2 Location;
|
||||
|
||||
/// <summary>
|
||||
/// The line bounds (width and height).
|
||||
/// </summary>
|
||||
API_FIELD() Float2 Size;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum ascendent of the line.
|
||||
/// </summary>
|
||||
API_FIELD() float MaxAscender;
|
||||
|
||||
/// <summary>
|
||||
/// The index of the font to render with
|
||||
/// </summary>
|
||||
API_FIELD() Array<MultiFontSegmentCache> Segments;
|
||||
};
|
||||
|
||||
API_CLASS(Sealed, NoSpawn) class FLAXENGINE_API MultiFont : public ManagedScriptingObject
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_NO_SPAWN(MultiFont);
|
||||
};
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Render2D.h"
|
||||
#include "Font.h"
|
||||
#include "FontManager.h"
|
||||
#include "MultiFont.h"
|
||||
#include "FontTextureAtlas.h"
|
||||
#include "RotatedRectangle.h"
|
||||
#include "SpriteAtlas.h"
|
||||
@@ -194,6 +195,7 @@ namespace
|
||||
// Drawing
|
||||
Array<Render2DDrawCall> DrawCalls;
|
||||
Array<FontLineCache> Lines;
|
||||
Array<MultiFontLineCache> MultiFontLines;
|
||||
Array<Float2> Lines2;
|
||||
bool IsScissorsRectEmpty;
|
||||
bool IsScissorsRectEnabled;
|
||||
@@ -1384,6 +1386,9 @@ void Render2D::DrawText(const Array<Font*>& fonts, const StringView& text, const
|
||||
int32 kerning;
|
||||
float scale = 1.0f / FontManager::FontScale;
|
||||
|
||||
// Process text to get lines
|
||||
Array<float> maxAscenders;
|
||||
|
||||
// Render all characters
|
||||
FontCharacterEntry entry;
|
||||
Render2DDrawCall drawCall;
|
||||
@@ -1398,48 +1403,70 @@ void Render2D::DrawText(const Array<Font*>& fonts, const StringView& text, const
|
||||
drawCall.AsChar.Mat = nullptr;
|
||||
}
|
||||
|
||||
int32 lineIndex = 0;
|
||||
maxAscenders.Add(0);
|
||||
for (int32 currentIndex = 0; currentIndex < text.Length(); currentIndex++)
|
||||
{
|
||||
if (text[currentIndex] != '\n') {
|
||||
int32 fontIndex = Font::GetCharFontIndex(fonts, text[currentIndex], 0);
|
||||
maxAscenders[lineIndex] = Math::Max(maxAscenders[lineIndex], static_cast<float>(fonts[fontIndex]->GetAscender()));
|
||||
}
|
||||
else {
|
||||
lineIndex++;
|
||||
maxAscenders.Add(0);
|
||||
}
|
||||
}
|
||||
|
||||
lineIndex = 0;
|
||||
// The following code cut the text into segments, according to the font used to render
|
||||
Float2 pointer = location;
|
||||
// The starting index of the current segment
|
||||
int32 startIndex = 0;
|
||||
// The index of the font used by the current segment
|
||||
int32 segmentFontIndex = 0;
|
||||
int32 currentFontIndex = Font::GetCharFontIndex(fonts, text[0], 0);
|
||||
// The maximum font height of the current line
|
||||
float maxHeight = 0;
|
||||
for (int32 currentIndex = 0; currentIndex <= text.Length(); currentIndex++)
|
||||
for (int32 currentIndex = 0; currentIndex < text.Length(); currentIndex++)
|
||||
{
|
||||
// Cache current character
|
||||
const Char currentChar = currentIndex < text.Length() ? text[currentIndex] : 0;
|
||||
const Char currentChar = text[currentIndex];
|
||||
int32 nextCharIndex = currentIndex + 1;
|
||||
bool moveSegment = false;
|
||||
bool moveLine = false;
|
||||
int32 nextFontIndex = currentFontIndex;
|
||||
|
||||
// Submit segment if text ends
|
||||
if (nextCharIndex == text.Length()) {
|
||||
moveSegment = true;
|
||||
}
|
||||
|
||||
// Check if it isn't a newline character
|
||||
if (currentChar != '\n')
|
||||
{
|
||||
int32 fontIndex = 0;
|
||||
if (currentIndex < text.Length()) {
|
||||
while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(currentChar))
|
||||
{
|
||||
fontIndex++;
|
||||
}
|
||||
|
||||
// If no font can match the char, then use the segment font
|
||||
if (fontIndex == fonts.Count()) {
|
||||
fontIndex = segmentFontIndex;
|
||||
}
|
||||
|
||||
// Do nothing if the char still belongs to the current segment
|
||||
if (fontIndex == segmentFontIndex) {
|
||||
continue;
|
||||
}
|
||||
// Get character entry
|
||||
if (nextCharIndex < text.Length()) {
|
||||
nextFontIndex = Font::GetCharFontIndex(fonts, text[nextCharIndex], currentFontIndex);
|
||||
}
|
||||
|
||||
if (nextFontIndex != currentFontIndex) {
|
||||
moveSegment = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Move
|
||||
moveLine = moveSegment = true;
|
||||
}
|
||||
|
||||
if (moveSegment) {
|
||||
// Render the pending segment before beginning the new segment
|
||||
renderText:auto fontHeight = fonts[segmentFontIndex]->GetHeight();
|
||||
auto fontHeight = fonts[currentFontIndex]->GetHeight();
|
||||
maxHeight = Math::Max(maxHeight, static_cast<float>(fontHeight));
|
||||
auto fontDescender = fonts[segmentFontIndex]->GetDescender();
|
||||
for (int32 renderIndex = startIndex; renderIndex < currentIndex; renderIndex++)
|
||||
auto fontDescender = fonts[currentFontIndex]->GetDescender();
|
||||
for (int32 renderIndex = startIndex; renderIndex <= currentIndex; renderIndex++)
|
||||
{
|
||||
// Get character entry
|
||||
fonts[segmentFontIndex]->GetCharacter(text[renderIndex], entry);
|
||||
fonts[currentFontIndex]->GetCharacter(text[renderIndex], entry);
|
||||
|
||||
// Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
|
||||
if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
|
||||
@@ -1466,7 +1493,7 @@ void Render2D::DrawText(const Array<Font*>& fonts, const StringView& text, const
|
||||
// Get kerning
|
||||
if (!isWhitespace && previous.IsValid)
|
||||
{
|
||||
kerning = fonts[segmentFontIndex]->GetKerning(previous.Character, entry.Character);
|
||||
kerning = fonts[currentFontIndex]->GetKerning(previous.Character, entry.Character);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1482,7 +1509,7 @@ void Render2D::DrawText(const Array<Font*>& fonts, const StringView& text, const
|
||||
const float x = pointer.X + entry.OffsetX * scale;
|
||||
const float y = pointer.Y + (fontHeight + fontDescender - entry.OffsetY) * scale;
|
||||
|
||||
Rectangle charRect(x, y, entry.UVSize.X * scale, entry.UVSize.Y * scale);
|
||||
Rectangle charRect(x, y + (maxAscenders[lineIndex] - fonts[currentFontIndex]->GetAscender()) / 2, entry.UVSize.X * scale, entry.UVSize.Y * scale);
|
||||
|
||||
Float2 upperLeftUV = entry.UV * invAtlasSize;
|
||||
Float2 rightBottomUV = (entry.UV + entry.UVSize) * invAtlasSize;
|
||||
@@ -1498,22 +1525,17 @@ void Render2D::DrawText(const Array<Font*>& fonts, const StringView& text, const
|
||||
pointer.X += entry.AdvanceX * scale;
|
||||
}
|
||||
|
||||
// Start new segment
|
||||
startIndex = currentIndex;
|
||||
segmentFontIndex = fontIndex;
|
||||
|
||||
if (currentIndex == text.Length() - 1) {
|
||||
currentIndex++;
|
||||
goto renderText;
|
||||
if (moveLine) {
|
||||
pointer.X = location.X;
|
||||
pointer.Y += maxHeight * scale;
|
||||
// Clear max height
|
||||
maxHeight = 0;
|
||||
lineIndex++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Move
|
||||
pointer.X = location.X;
|
||||
pointer.Y += maxHeight * scale;
|
||||
// Clear max height
|
||||
maxHeight = 0;
|
||||
|
||||
// Start new segment
|
||||
startIndex = nextCharIndex;
|
||||
currentFontIndex = nextFontIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1540,8 +1562,8 @@ void Render2D::DrawText(const Array<Font*>& fonts, const StringView& text, const
|
||||
float scale = layout.Scale / FontManager::FontScale;
|
||||
|
||||
// Process text to get lines
|
||||
Lines.Clear();
|
||||
Font::ProcessText(fonts, text, Lines, layout);
|
||||
MultiFontLines.Clear();
|
||||
Font::ProcessText(fonts, text, MultiFontLines, layout);
|
||||
|
||||
// Render all lines
|
||||
FontCharacterEntry entry;
|
||||
@@ -1557,119 +1579,81 @@ void Render2D::DrawText(const Array<Font*>& fonts, const StringView& text, const
|
||||
drawCall.AsChar.Mat = nullptr;
|
||||
}
|
||||
|
||||
for (int32 lineIndex = 0; lineIndex < Lines.Count(); lineIndex++)
|
||||
for (int32 lineIndex = 0; lineIndex < MultiFontLines.Count(); lineIndex++)
|
||||
{
|
||||
const FontLineCache& line = Lines[lineIndex];
|
||||
|
||||
// The following code cut the text into segments, according to the font used to render
|
||||
Float2 pointer = line.Location;
|
||||
// The starting index of the current segment
|
||||
int32 startIndex = line.FirstCharIndex;
|
||||
// The index of the font used by the current segment
|
||||
int32 segmentFontIndex = 0;
|
||||
// The maximum font height of the current line
|
||||
float maxHeight = 0;
|
||||
|
||||
// Partition and render all characters from the line
|
||||
for (int32 charIndex = line.FirstCharIndex; charIndex <= line.LastCharIndex + 1; charIndex++)
|
||||
const MultiFontLineCache& line = MultiFontLines[lineIndex];
|
||||
for (int32 segmentIndex = 0; segmentIndex < line.Segments.Count(); segmentIndex++)
|
||||
{
|
||||
const Char c = charIndex <= line.LastCharIndex ? text[charIndex] : 0;
|
||||
const MultiFontSegmentCache& segment = MultiFontLines[lineIndex].Segments[segmentIndex];
|
||||
auto fontHeight = fonts[segment.FontIndex]->GetHeight();
|
||||
auto fontDescender = fonts[segment.FontIndex]->GetDescender();
|
||||
Float2 pointer = line.Location + segment.Location;
|
||||
|
||||
if (c != '\n')
|
||||
for (int32 charIndex = segment.FirstCharIndex; charIndex <= segment.LastCharIndex; charIndex++)
|
||||
{
|
||||
int32 fontIndex = 0;
|
||||
if (charIndex <= line.LastCharIndex) {
|
||||
while (fontIndex < fonts.Count() && !fonts[fontIndex]->ContainsChar(c))
|
||||
{
|
||||
fontIndex++;
|
||||
}
|
||||
|
||||
// If no font can match the char, then use the segment font
|
||||
if (fontIndex == fonts.Count()) {
|
||||
fontIndex = segmentFontIndex;
|
||||
}
|
||||
|
||||
|
||||
// Do nothing if the char still belongs to the current segment
|
||||
if (fontIndex == segmentFontIndex) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Render the pending segment before beginning the new segment
|
||||
auto fontHeight = fonts[segmentFontIndex]->GetHeight();
|
||||
maxHeight = Math::Max(maxHeight, static_cast<float>(fontHeight));
|
||||
auto fontDescender = fonts[segmentFontIndex]->GetDescender();
|
||||
|
||||
const Char* pred = L"Type";
|
||||
if (text.Substring(0, Math::Min(4, text.Length())) == pred) {
|
||||
// __debugbreak();
|
||||
}
|
||||
for (int32 renderIndex = startIndex; renderIndex < charIndex; renderIndex++)
|
||||
Char c = text[charIndex];
|
||||
if (c == '\n')
|
||||
{
|
||||
// Get character entry
|
||||
fonts[segmentFontIndex]->GetCharacter(text[renderIndex], entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
|
||||
if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
|
||||
{
|
||||
// Get texture atlas that contains current character
|
||||
fontAtlasIndex = entry.TextureIndex;
|
||||
fontAtlas = FontManager::GetAtlas(fontAtlasIndex);
|
||||
if (fontAtlas)
|
||||
{
|
||||
fontAtlas->EnsureTextureCreated();
|
||||
invAtlasSize = 1.0f / fontAtlas->GetSize();
|
||||
drawCall.AsChar.Tex = fontAtlas->GetTexture();
|
||||
}
|
||||
else
|
||||
{
|
||||
invAtlasSize = 1.0f;
|
||||
drawCall.AsChar.Tex = nullptr;
|
||||
}
|
||||
}
|
||||
// Get character entry
|
||||
fonts[segment.FontIndex]->GetCharacter(c, entry);
|
||||
|
||||
// Get kerning
|
||||
const bool isWhitespace = StringUtils::IsWhitespace(text[renderIndex]);
|
||||
if (!isWhitespace && previous.IsValid)
|
||||
// Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
|
||||
if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
|
||||
{
|
||||
// Get texture atlas that contains current character
|
||||
fontAtlasIndex = entry.TextureIndex;
|
||||
fontAtlas = FontManager::GetAtlas(fontAtlasIndex);
|
||||
if (fontAtlas)
|
||||
{
|
||||
kerning = fonts[segmentFontIndex]->GetKerning(previous.Character, entry.Character);
|
||||
fontAtlas->EnsureTextureCreated();
|
||||
invAtlasSize = 1.0f / fontAtlas->GetSize();
|
||||
drawCall.AsChar.Tex = fontAtlas->GetTexture();
|
||||
}
|
||||
else
|
||||
{
|
||||
kerning = 0;
|
||||
invAtlasSize = 1.0f;
|
||||
drawCall.AsChar.Tex = nullptr;
|
||||
}
|
||||
pointer.X += (float)kerning * scale;
|
||||
previous = entry;
|
||||
|
||||
// Omit whitespace characters
|
||||
if (!isWhitespace)
|
||||
{
|
||||
// Calculate character size and atlas coordinates
|
||||
const float x = pointer.X + entry.OffsetX * scale;
|
||||
const float y = pointer.Y - entry.OffsetY * scale + Math::Ceil((fontHeight + fontDescender) * scale);
|
||||
|
||||
Rectangle charRect(x, y, entry.UVSize.X * scale, entry.UVSize.Y * scale);
|
||||
charRect.Offset(layout.Bounds.Location);
|
||||
|
||||
Float2 upperLeftUV = entry.UV * invAtlasSize;
|
||||
Float2 rightBottomUV = (entry.UV + entry.UVSize) * invAtlasSize;
|
||||
|
||||
// Add draw call
|
||||
drawCall.StartIB = IBIndex;
|
||||
drawCall.CountIB = 6;
|
||||
DrawCalls.Add(drawCall);
|
||||
WriteRect(charRect, color, upperLeftUV, rightBottomUV);
|
||||
}
|
||||
|
||||
// Move
|
||||
pointer.X += entry.AdvanceX * scale;
|
||||
}
|
||||
|
||||
// Start new segment
|
||||
startIndex = charIndex;
|
||||
segmentFontIndex = fontIndex;
|
||||
// Get kerning
|
||||
const bool isWhitespace = StringUtils::IsWhitespace(c);
|
||||
if (!isWhitespace && previous.IsValid)
|
||||
{
|
||||
kerning = fonts[segment.FontIndex]->GetKerning(previous.Character, entry.Character);
|
||||
}
|
||||
else
|
||||
{
|
||||
kerning = 0;
|
||||
}
|
||||
pointer.X += (float)kerning * scale;
|
||||
previous = entry;
|
||||
|
||||
// Omit whitespace characters
|
||||
if (!isWhitespace)
|
||||
{
|
||||
// Calculate character size and atlas coordinates
|
||||
const float x = pointer.X + entry.OffsetX * scale;
|
||||
const float y = pointer.Y - entry.OffsetY * scale + Math::Ceil((fontHeight + fontDescender) * scale);
|
||||
|
||||
Rectangle charRect(x, y, entry.UVSize.X * scale, entry.UVSize.Y * scale);
|
||||
charRect.Offset(layout.Bounds.Location);
|
||||
|
||||
Float2 upperLeftUV = entry.UV * invAtlasSize;
|
||||
Float2 rightBottomUV = (entry.UV + entry.UVSize) * invAtlasSize;
|
||||
|
||||
// Add draw call
|
||||
drawCall.StartIB = IBIndex;
|
||||
drawCall.CountIB = 6;
|
||||
DrawCalls.Add(drawCall);
|
||||
WriteRect(charRect, color, upperLeftUV, rightBottomUV);
|
||||
}
|
||||
|
||||
// Move
|
||||
pointer.X += entry.AdvanceX * scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -235,7 +235,7 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
}
|
||||
|
||||
Render2D.DrawText(new Font[] { _font.GetFont(), Style.Current.FontCJK }, Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
|
||||
Render2D.DrawText([_font.GetFont(), Style.Current.FontCJK], Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
|
||||
|
||||
if (ClipText)
|
||||
Render2D.PopClip();
|
||||
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Reference in New Issue
Block a user