Add multifont rendering to editor
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@@ -26,7 +26,7 @@ namespace FlaxEngine.GUI
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/// <summary>
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/// The font.
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/// </summary>
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protected FontReference _font;
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protected MultiFontReference _font;
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/// <summary>
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/// Gets or sets the text.
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@@ -86,7 +86,7 @@ namespace FlaxEngine.GUI
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/// Gets or sets the font.
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/// </summary>
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[EditorDisplay("Text Style"), EditorOrder(2024)]
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public FontReference Font
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public MultiFontReference Font
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{
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get => _font;
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set
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@@ -192,7 +192,7 @@ namespace FlaxEngine.GUI
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{
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AutoFocus = false;
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var style = Style.Current;
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Font = new FontReference(style.FontMedium.First());
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Font = new MultiFontReference(style.FontMedium);
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TextColor = style.Foreground;
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TextColorHighlighted = style.Foreground;
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}
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@@ -203,7 +203,7 @@ namespace FlaxEngine.GUI
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{
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AutoFocus = false;
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var style = Style.Current;
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Font = new FontReference(style.FontMedium.First());
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Font = new MultiFontReference(style.FontMedium);
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TextColor = style.Foreground;
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TextColorHighlighted = style.Foreground;
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}
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@@ -235,7 +235,7 @@ namespace FlaxEngine.GUI
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}
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}
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Render2D.DrawText([_font.GetFont(), Style.Current.FontCJK], Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
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Render2D.DrawText(_font.GetMultiFont(), Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
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if (ClipText)
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Render2D.PopClip();
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@@ -246,7 +246,7 @@ namespace FlaxEngine.GUI
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{
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if (_autoWidth || _autoHeight || _autoFitText)
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{
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var font = _font.GetFont();
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var font = _font.GetMultiFont();
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if (font)
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{
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// Calculate text size
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