Add small fade to bottom bar.
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@@ -274,13 +274,15 @@ void SplashScreen::OnDraw()
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{
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{
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lightBarHeight = height - lightBarHeight + 20 * s;
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lightBarHeight = height - lightBarHeight + 20 * s;
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Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
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Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
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Color rectColor = Color::FromRGB(0x0C0C0C);
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Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height - lightBarHeight),rectColor.AlphaMultiplied(0.85f), rectColor.AlphaMultiplied(0.85f), rectColor, rectColor);
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}
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}
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}
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}
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else
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else
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{
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{
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Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
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Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
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Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C));
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}
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}
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Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C));
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// Animated border
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// Animated border
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const float anim = Math::Sin(time * 4.0f) * 0.5f + 0.5f;
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const float anim = Math::Sin(time * 4.0f) * 0.5f + 0.5f;
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