Increase margins.

This commit is contained in:
Chandler Cox
2024-12-24 14:26:59 -06:00
parent 0c645cbc78
commit 819c93f6fb

View File

@@ -272,7 +272,7 @@ void SplashScreen::OnDraw()
{
if (_splashTexture->IsLoaded())
{
lightBarHeight = height - lightBarHeight;
lightBarHeight = height - lightBarHeight + 20 * s;
Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
}
}
@@ -310,7 +310,7 @@ void SplashScreen::OnDraw()
}
if (_splashTexture != nullptr)
{
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 2 * s, 220 * s, 35 * s);
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 4 * s, 220 * s, 35 * s);
layout.VerticalAlignment = TextAlignment::Near;
}
else
@@ -324,7 +324,11 @@ void SplashScreen::OnDraw()
// Additional info
const float infoMargin = 6 * s;
layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
if (_splashTexture != nullptr)
layout.Bounds = Rectangle(infoMargin + 4 * s, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
else
layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
layout.HorizontalAlignment = TextAlignment::Near;
layout.VerticalAlignment = TextAlignment::Center;
Render2D::DrawText(_subtitleFont, _infoText, Color::FromRGB(0xFFFFFF) * 0.9f, layout);