Add DefaultQueryExtent to navmesh properties

This commit is contained in:
Wojtek Figat
2021-04-07 17:17:41 +02:00
parent 25a9dcad8a
commit 438135975f
4 changed files with 33 additions and 10 deletions

View File

@@ -16,9 +16,6 @@
#define USE_NAV_MESH_ALLOC 1
// TODO: try not using USE_NAV_MESH_ALLOC
#define DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL 50.0f
#define DEFAULT_NAV_QUERY_EXTENT_VERTICAL 250.0f
namespace
{
FORCE_INLINE void InitFilter(dtQueryFilter& filter)
@@ -58,7 +55,7 @@ bool NavMeshRuntime::FindDistanceToWall(const Vector3& startPosition, NavMeshHit
dtQueryFilter filter;
InitFilter(filter);
Vector3 extent(DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL, DEFAULT_NAV_QUERY_EXTENT_VERTICAL, DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL);
Vector3 extent = Properties.DefaultQueryExtent;
Vector3 startPositionNavMesh;
Vector3::Transform(startPosition, Properties.Rotation, startPositionNavMesh);
@@ -96,7 +93,7 @@ bool NavMeshRuntime::FindPath(const Vector3& startPosition, const Vector3& endPo
dtQueryFilter filter;
InitFilter(filter);
Vector3 extent(DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL, DEFAULT_NAV_QUERY_EXTENT_VERTICAL, DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL);
Vector3 extent = Properties.DefaultQueryExtent;
Vector3 startPositionNavMesh, endPositionNavMesh;
Vector3::Transform(startPosition, Properties.Rotation, startPositionNavMesh);
@@ -164,7 +161,7 @@ bool NavMeshRuntime::TestPath(const Vector3& startPosition, const Vector3& endPo
dtQueryFilter filter;
InitFilter(filter);
Vector3 extent(DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL, DEFAULT_NAV_QUERY_EXTENT_VERTICAL, DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL);
Vector3 extent = Properties.DefaultQueryExtent;
Vector3 startPositionNavMesh, endPositionNavMesh;
Vector3::Transform(startPosition, Properties.Rotation, startPositionNavMesh);
@@ -211,7 +208,7 @@ bool NavMeshRuntime::ProjectPoint(const Vector3& point, Vector3& result) const
dtQueryFilter filter;
InitFilter(filter);
Vector3 extent(DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL, DEFAULT_NAV_QUERY_EXTENT_VERTICAL, DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL);
Vector3 extent = Properties.DefaultQueryExtent;
Vector3 pointNavMesh;
Vector3::Transform(point, Properties.Rotation, pointNavMesh);
@@ -269,7 +266,7 @@ bool NavMeshRuntime::FindRandomPointAroundCircle(const Vector3& center, float ra
dtQueryFilter filter;
InitFilter(filter);
Vector3 extent(DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL, DEFAULT_NAV_QUERY_EXTENT_VERTICAL, DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL);
Vector3 extent = Properties.DefaultQueryExtent;
Vector3 centerNavMesh;
Vector3::Transform(center, Properties.Rotation, centerNavMesh);
@@ -307,7 +304,7 @@ bool NavMeshRuntime::RayCast(const Vector3& startPosition, const Vector3& endPos
dtQueryFilter filter;
InitFilter(filter);
Vector3 extent(DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL, DEFAULT_NAV_QUERY_EXTENT_VERTICAL, DEFAULT_NAV_QUERY_EXTENT_HORIZONTAL);
Vector3 extent = Properties.DefaultQueryExtent;
Vector3 startPositionNavMesh, endPositionNavMesh;
Vector3::Transform(startPosition, Properties.Rotation, startPositionNavMesh);

View File

@@ -146,7 +146,7 @@ bool NavAreaProperties::operator==(const NavAreaProperties& other) const
bool NavMeshProperties::operator==(const NavMeshProperties& other) const
{
return Name == other.Name && Quaternion::NearEqual(Rotation, other.Rotation, 0.001f) && Agent == other.Agent;
return Name == other.Name && Quaternion::NearEqual(Rotation, other.Rotation, 0.001f) && Agent == other.Agent && Vector3::NearEqual(DefaultQueryExtent, other.DefaultQueryExtent);
}
class NavigationService : public EngineService

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
using System;
using System.Runtime.Serialization;
using FlaxEngine;
namespace FlaxEditor.Content.Settings
@@ -22,6 +23,7 @@ namespace FlaxEditor.Content.Settings
navMesh.Agent.Height = 144.0f;
navMesh.Agent.StepHeight = 35.0f;
navMesh.Agent.MaxSlopeAngle = 60.0f;
navMesh.DefaultQueryExtent = new Vector3(50.0f, 250.0f, 50.0f);
// Init nav areas
NavAreas = new NavAreaProperties[2];
@@ -51,6 +53,7 @@ namespace FlaxEditor.Content.Settings
navMesh.Agent.Height = 144.0f;
navMesh.Agent.StepHeight = 35.0f;
navMesh.Agent.MaxSlopeAngle = 60.0f;
navMesh.DefaultQueryExtent = new Vector3(50.0f, 250.0f, 50.0f);
}
// [Deprecated on 12.01.2021, expires on 12.01.2022]
@@ -105,6 +108,23 @@ namespace FlaxEditor.Content.Settings
namespace FlaxEngine
{
partial struct NavMeshProperties
{
[OnDeserialized]
internal void OnDeserialized(StreamingContext context)
{
// [Deprecated on 07.04.2021, expires on 07.04.2022]
if (DefaultQueryExtent.IsZero)
DefaultQueryExtent = new Vector3(50.0f, 250.0f, 50.0f);
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
}
partial struct NavAgentProperties
{
/// <inheritdoc />

View File

@@ -83,6 +83,12 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(NavMeshProperties);
API_FIELD(Attributes="EditorOrder(30)")
NavAgentProperties Agent;
/// <summary>
/// The default extents for the nav queries that defines the search distance along each axis (x, y, z). Smaller values prevent queries from snapping to too far locations.
/// </summary>
API_FIELD(Attributes="EditorOrder(40)")
Vector3 DefaultQueryExtent = Vector3(50.0f, 250.0f, 50.0f);
bool operator==(const NavMeshProperties& other) const;
bool operator!=(const NavMeshProperties& other) const