Merge branch 'xxSeys1-compilationFailedMessage'

This commit is contained in:
Wojtek Figat
2025-03-26 15:58:24 +01:00

View File

@@ -884,9 +884,9 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, Scene** ou
if (!CommandLine::Options.Headless.IsTrue()) if (!CommandLine::Options.Headless.IsTrue())
{ {
if (ScriptsBuilder::LastCompilationFailed()) if (ScriptsBuilder::LastCompilationFailed())
MessageBox::Show(TEXT("Scripts compilation failed. Cannot load scene without game script modules. Please fix the compilation issues. See logs for more info."), TEXT("Failed to compile scripts"), MessageBoxButtons::OK, MessageBoxIcon::Error); MessageBox::Show(TEXT("Script compilation failed.\n\nCannot load scene without game script modules. Please fix any compilation issues.\n\nSee Output Log or logs for more info."), TEXT("Failed to compile scripts"), MessageBoxButtons::OK, MessageBoxIcon::Error);
else else
MessageBox::Show(TEXT("Failed to load scripts. Cannot load scene without game script modules. See logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error); MessageBox::Show(TEXT("Failed to load scripts.\n\nCannot load scene without game script modules.\n\nSee logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error);
} }
#endif #endif
return true; return true;