Merge branch 'xxSeys1-compilationFailedMessage'
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@@ -884,9 +884,9 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, Scene** ou
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if (!CommandLine::Options.Headless.IsTrue())
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if (!CommandLine::Options.Headless.IsTrue())
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{
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{
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if (ScriptsBuilder::LastCompilationFailed())
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if (ScriptsBuilder::LastCompilationFailed())
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MessageBox::Show(TEXT("Scripts compilation failed. Cannot load scene without game script modules. Please fix the compilation issues. See logs for more info."), TEXT("Failed to compile scripts"), MessageBoxButtons::OK, MessageBoxIcon::Error);
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MessageBox::Show(TEXT("Script compilation failed.\n\nCannot load scene without game script modules. Please fix any compilation issues.\n\nSee Output Log or logs for more info."), TEXT("Failed to compile scripts"), MessageBoxButtons::OK, MessageBoxIcon::Error);
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else
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else
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MessageBox::Show(TEXT("Failed to load scripts. Cannot load scene without game script modules. See logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error);
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MessageBox::Show(TEXT("Failed to load scripts.\n\nCannot load scene without game script modules.\n\nSee logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error);
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}
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}
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#endif
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#endif
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return true;
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return true;
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