Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.
This commit is contained in:
10
Source/Engine/Level/DirectionalLight.cs
Normal file
10
Source/Engine/Level/DirectionalLight.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace FlaxEngine
|
||||
{
|
||||
public partial class DirectionalLight
|
||||
{
|
||||
bool ShowCascade1 => CascadeCount >= 1 && PartitionMode == PartitionMode.Manual;
|
||||
bool ShowCascade2 => CascadeCount >= 2 && PartitionMode == PartitionMode.Manual;
|
||||
bool ShowCascade3 => CascadeCount >= 3 && PartitionMode == PartitionMode.Manual;
|
||||
bool ShowCascade4 => CascadeCount >= 4 && PartitionMode == PartitionMode.Manual;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user