Increase D3D12 resources safe-frames timeout
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@@ -15,7 +15,7 @@ class GPUAsyncContextDX12;
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/// <summary>
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/// Default amount of frames to wait until resource delete.
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/// </summary>
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#define DX12_RESOURCE_DELETE_SAFE_FRAMES_COUNT 10
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#define DX12_RESOURCE_DELETE_SAFE_FRAMES_COUNT 100
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/// <summary>
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/// Custom resource state used to indicate invalid state (useful for debugging resource tracking issues).
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