Increase D3D12 resources safe-frames timeout

This commit is contained in:
Wojtek Figat
2021-06-07 13:10:09 +02:00
parent 36c4c3c86a
commit 4b42e17372

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@@ -15,7 +15,7 @@ class GPUAsyncContextDX12;
/// <summary>
/// Default amount of frames to wait until resource delete.
/// </summary>
#define DX12_RESOURCE_DELETE_SAFE_FRAMES_COUNT 10
#define DX12_RESOURCE_DELETE_SAFE_FRAMES_COUNT 100
/// <summary>
/// Custom resource state used to indicate invalid state (useful for debugging resource tracking issues).