Fix SmoothDamp missed type casting for Vector 3
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@@ -1092,7 +1092,7 @@ namespace FlaxEngine
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float maxChangeSpeed = maxSpeed * smoothTime;
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float changeSq = maxChangeSpeed * maxChangeSpeed;
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float sqrMag = change_x * change_x + change_y * change_y + change_z * change_z;
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Real sqrMag = change_x * change_x + change_y * change_y + change_z * change_z;
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if (sqrMag > changeSq)
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{
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var mag = (Real)Math.Sqrt(sqrMag);
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