Merge branch 'GoaLitiuM-deprecation_messages'

This commit is contained in:
Wojtek Figat
2023-10-12 15:25:17 +02:00
5 changed files with 14 additions and 14 deletions

View File

@@ -22,7 +22,7 @@ namespace FlaxEditor.CustomEditors.Elements
/// <summary>
/// [Deprecated on 26.05.2022, expires on 26.05.2024]
/// </summary>
[System.Obsolete("Deprecated in 1.4")]
[System.Obsolete("Deprecated in 1.4, use ValueBox instead")]
public DoubleValueBox DoubleValue => ValueBox;
/// <summary>

View File

@@ -22,7 +22,7 @@ namespace FlaxEditor.CustomEditors.Elements
/// <summary>
/// [Deprecated on 26.05.2022, expires on 26.05.2024]
/// </summary>
[System.Obsolete("Deprecated in 1.4, ValueBox instead")]
[System.Obsolete("Deprecated in 1.4, use ValueBox instead")]
public FloatValueBox FloatValue => ValueBox;
/// <summary>

View File

@@ -339,7 +339,7 @@ namespace FlaxEngine
/// <param name="tangents">The normal vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
/// <param name="colors">The vertex colors (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(Vector3[] vertices, int[] triangles, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null, Color32[] colors = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors);
@@ -357,7 +357,7 @@ namespace FlaxEngine
/// <param name="tangents">The normal vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
/// <param name="colors">The vertex colors (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(List<Vector3> vertices, List<int> triangles, List<Vector3> normals = null, List<Vector3> tangents = null, List<Vector2> uv = null, List<Color32> colors = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors);
@@ -375,7 +375,7 @@ namespace FlaxEngine
/// <param name="tangents">The normal vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
/// <param name="colors">The vertex colors (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(Vector3[] vertices, uint[] triangles, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null, Color32[] colors = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors);
@@ -393,7 +393,7 @@ namespace FlaxEngine
/// <param name="tangents">The normal vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
/// <param name="colors">The vertex colors (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(List<Vector3> vertices, List<uint> triangles, List<Vector3> normals = null, List<Vector3> tangents = null, List<Vector2> uv = null, List<Color32> colors = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors);
@@ -411,7 +411,7 @@ namespace FlaxEngine
/// <param name="tangents">The tangent vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
/// <param name="colors">The vertex colors (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(Vector3[] vertices, ushort[] triangles, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null, Color32[] colors = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors);
@@ -429,7 +429,7 @@ namespace FlaxEngine
/// <param name="tangents">The tangent vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
/// <param name="colors">The vertex colors (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(List<Vector3> vertices, List<ushort> triangles, List<Vector3> normals = null, List<Vector3> tangents = null, List<Vector2> uv = null, List<Color32> colors = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors);

View File

@@ -216,7 +216,7 @@ namespace FlaxEngine
/// <param name="normals">The normal vectors (per vertex).</param>
/// <param name="tangents">The normal vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(Vector3[] vertices, int[] triangles, Int4[] blendIndices, Vector4[] blendWeights, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, blendIndices, Utils.ConvertCollection(blendWeights), Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv));
@@ -235,7 +235,7 @@ namespace FlaxEngine
/// <param name="normals">The normal vectors (per vertex).</param>
/// <param name="tangents">The normal vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(Vector3[] vertices, uint[] triangles, Int4[] blendIndices, Vector4[] blendWeights, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, blendIndices, Utils.ConvertCollection(blendWeights), Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv));
@@ -254,7 +254,7 @@ namespace FlaxEngine
/// <param name="normals">The normal vectors (per vertex).</param>
/// <param name="tangents">The tangent vectors (per vertex). Use null to compute them from normal vectors.</param>
/// <param name="uv">The texture coordinates (per vertex).</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void UpdateMesh(Vector3[] vertices, ushort[] triangles, Int4[] blendIndices, Vector4[] blendWeights, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null)
{
UpdateMesh(Utils.ConvertCollection(vertices), triangles, blendIndices, Utils.ConvertCollection(blendWeights), Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv));

View File

@@ -19,7 +19,7 @@ namespace FlaxEngine
/// <param name="convexFlags">The convex mesh generation flags.</param>
/// <param name="convexVertexLimit">The convex mesh vertex limit. Use values in range [8;255]</param>
/// <returns>True if failed, otherwise false.</returns>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public bool CookCollision(CollisionDataType type, Vector3[] vertices, uint[] triangles, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags.None, int convexVertexLimit = 255)
{
if (vertices == null)
@@ -43,7 +43,7 @@ namespace FlaxEngine
/// <param name="convexFlags">The convex mesh generation flags.</param>
/// <param name="convexVertexLimit">The convex mesh vertex limit. Use values in range [8;255]</param>
/// <returns>True if failed, otherwise false.</returns>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public bool CookCollision(CollisionDataType type, Vector3[] vertices, int[] triangles, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags.None, int convexVertexLimit = 255)
{
if (vertices == null)
@@ -60,7 +60,7 @@ namespace FlaxEngine
/// </summary>
/// <param name="vertexBuffer">The output vertex buffer.</param>
/// <param name="indexBuffer">The output index buffer.</param>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")]
public void ExtractGeometry(out Vector3[] vertexBuffer, out int[] indexBuffer)
{
ExtractGeometry(out Float3[] tmp, out indexBuffer);