Update Float2.cs

This commit is contained in:
NoriteSC
2023-10-25 12:12:22 +02:00
committed by GitHub
parent 39aebc6c85
commit 4fb35579b5

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@@ -1280,11 +1280,11 @@ namespace FlaxEngine
/// <param name="Translation"></param>
/// <param name="GridSize"></param>
/// <returns>out = Ceil(((A - (GridSize * 0.5f)) / GridSize) * GridSize</returns>
public static Float2 SnapToGrid(Float2 Translation, Float2 GridSize)
public static Float2 SnapToGrid(Float2 translation, Float2 gridSize)
{
Translation.X = Mathf.Ceil((Translation.X - (GridSize.X * 0.5f)) / GridSize.Y) * GridSize.X;
Translation.Y = Mathf.Ceil((Translation.Y - (GridSize.Y * 0.5f)) / GridSize.X) * GridSize.Y;
return Translation;
translation.X = Mathf.Ceil((translation.X - (gridSize.X * 0.5f)) / gridSize.Y) * gridSize.X;
translation.Y = Mathf.Ceil((translation.Y - (gridSize.Y * 0.5f)) / gridSize.X) * gridSize.Y;
return translation;
}
/// <summary>
/// funcion for grid snaping snap to absolute world grid
@@ -1295,9 +1295,9 @@ namespace FlaxEngine
/// <returns>out = Ceil(((A - (GridSize * 0.5f)) / GridSize) * GridSize</returns>
public static Float2 SnapToGrid(Float2 Translation, float GridSize)
{
Translation.X = Mathf.Ceil((Translation.X - (GridSize * 0.5f)) / GridSize) * GridSize;
Translation.Y = Mathf.Ceil((Translation.Y - (GridSize * 0.5f)) / GridSize) * GridSize;
return Translation;
translation.X = Mathf.Ceil((translation.X - (gridSize * 0.5f)) / gridSize) * gridSize;
translation.Y = Mathf.Ceil((translation.Y - (gridSize * 0.5f)) / gridSize) * gridSize;
return translation;
}
/// <summary>