Use HashSet as backing storage for bound Delegate functions
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "Engine/Core/Memory/Allocation.h"
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#include "Engine/Threading/Threading.h"
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#include "Engine/Core/Collections/HashSet.h"
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/// <summary>
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/// The function object that supports binding static, member and lambda functions.
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@@ -12,6 +13,9 @@ template<typename ReturnType, typename... Params>
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class Function<ReturnType(Params ...)>
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{
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friend Delegate<Params...>;
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template<typename... TParams>
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friend uint32 GetHash(const Function<void(TParams ...)>& key);
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public:
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/// <summary>
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/// Signature of the function to call.
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@@ -192,7 +196,7 @@ public:
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public:
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/// <summary>
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/// Returns true if any function has been binded.
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/// Returns true if any function has been bound.
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/// </summary>
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FORCE_INLINE bool IsBinded() const
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{
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@@ -200,7 +204,7 @@ public:
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}
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/// <summary>
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/// Calls the binded function (it must be assigned).
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/// Calls the bound function (it must be assigned).
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/// </summary>
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/// <param name="params">A list of parameters for the function invocation.</param>
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/// <returns>Function result</returns>
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@@ -247,7 +251,7 @@ public:
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};
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/// <summary>
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/// Delegate object that can be used to bind and call multiply functions. Thread-safe to register/unregister during the call.
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/// Delegate object that can be used to bind and call multiply functions. Thread-safe to register/unregister during the call. Execution order of bound functions is not stable.
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/// </summary>
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template<typename... Params>
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class Delegate
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@@ -264,52 +268,65 @@ public:
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using FunctionType = Function<void(Params ...)>;
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protected:
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// Single allocation for list of binded functions. Thread-safe access via atomic operations. Removing binded function simply clears the entry to handle function unregister during invocation.
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intptr _ptr = 0;
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intptr _size = 0;
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CriticalSection _locker;
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HashSet<FunctionType>* _functions = nullptr;
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CriticalSection* _locker;
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int32* _lockerRefCount;
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typedef void (*StubSignature)(void*, Params ...);
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public:
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Delegate()
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{
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_locker = New<CriticalSection>();
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_lockerRefCount = New<int32>();
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*_lockerRefCount = 1;
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}
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Delegate(const Delegate& other)
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{
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const intptr newSize = other._size;
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auto newBindings = (FunctionType*)Allocator::Allocate(newSize * sizeof(FunctionType));
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Platform::MemoryCopy((void*)newBindings, (const void*)other._ptr, newSize * sizeof(FunctionType));
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for (intptr i = 0; i < newSize; i++)
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if (other._functions == nullptr)
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return;
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_functions = New<HashSet<FunctionType>>(*other._functions);
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for (auto i = _functions->Begin(); i.IsNotEnd(); ++i)
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{
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FunctionType& f = newBindings[i];
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if (f._function && f._lambda)
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f.LambdaCtor();
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if (i->Item._function && i->Item._lambda)
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i->Item.LambdaCtor();
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}
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_ptr = (intptr)newBindings;
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_size = newSize;
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_locker = other._locker;
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_lockerRefCount = other._lockerRefCount;
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*_lockerRefCount = *_lockerRefCount + 1;
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}
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Delegate(Delegate&& other) noexcept
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{
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_ptr = other._ptr;
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_size = other._size;
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other._ptr = 0;
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other._size = 0;
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_functions = other._functions;
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_locker = other._locker;
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_lockerRefCount = other._lockerRefCount;
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other._functions = nullptr;
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other._locker = nullptr;
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other._lockerRefCount = nullptr;
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}
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~Delegate()
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{
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auto ptr = (FunctionType*)_ptr;
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if (ptr)
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int32& lockerRefCount = *_lockerRefCount;
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lockerRefCount--;
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if (lockerRefCount == 0)
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{
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while (_size--)
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Allocator::Free(_locker);
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Allocator::Free(_lockerRefCount);
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_locker = nullptr;
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_lockerRefCount = nullptr;
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}
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if (_functions != nullptr)
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{
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for (auto i = _functions->Begin(); i.IsNotEnd(); ++i)
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{
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if (ptr->_lambda)
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ptr->LambdaDtor();
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++ptr;
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if (i->Item._lambda)
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i->Item.LambdaCtor();
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}
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Allocator::Free((void*)_ptr);
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Allocator::Free(_functions);
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}
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}
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@@ -318,10 +335,8 @@ public:
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if (this != &other)
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{
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UnbindAll();
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const intptr size = Platform::AtomicRead((intptr volatile*)&other._size);
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FunctionType* bindings = (FunctionType*)Platform::AtomicRead((intptr volatile*)&other._ptr);
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for (intptr i = 0; i < size; i++)
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Bind(bindings[i]);
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for (auto i = other._functions->Begin(); i.IsNotEnd(); ++i)
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Bind(i->Item);
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}
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return *this;
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}
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@@ -330,10 +345,12 @@ public:
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{
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if (this != &other)
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{
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_ptr = other._ptr;
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_size = other._size;
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other._ptr = 0;
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other._size = 0;
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_functions = other._functions;
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_locker = other._locker;
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_lockerRefCount = other._lockerRefCount;
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other._functions = nullptr;
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other._locker = nullptr;
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other._lockerRefCount = nullptr;
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}
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return *this;
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}
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@@ -390,44 +407,14 @@ public:
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/// <param name="f">The function to bind.</param>
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void Bind(const FunctionType& f)
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{
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ScopeLock lock(_locker);
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const intptr size = _size;
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FunctionType* bindings = (FunctionType*)_ptr;
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if (bindings)
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{
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// Find a first free slot
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for (intptr i = 0; i < size; i++)
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{
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if (bindings[i]._function == 0)
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{
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bindings[i]._function = f._function;
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bindings[i]._callee = f._callee;
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bindings[i]._lambda = f._lambda;
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if (f._lambda)
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f.LambdaCtor();
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return;
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}
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}
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}
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// Failed to find an empty slot in the list (empty or too small) so perform reallocation
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const intptr newSize = size ? size * 2 : 32;
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auto newBindings = (FunctionType*)Allocator::Allocate(newSize * sizeof(FunctionType));
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Platform::MemoryCopy(newBindings, bindings, size * sizeof(FunctionType));
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Platform::MemoryClear(newBindings + size, (newSize - size) * sizeof(FunctionType));
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// Insert function into a first slot after the old list
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newBindings[size] = f;
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// Set the new list
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_ptr = (intptr)newBindings;
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_size = newSize;
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Allocator::Free(bindings);
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ScopeLock lock(*_locker);
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if (_functions == nullptr)
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_functions = New<HashSet<FunctionType>>(32);
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_functions->Add(f);
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}
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/// <summary>
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/// Binds a static function (if not binded yet).
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/// Binds a static function (if not bound yet).
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/// </summary>
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template<void(*Method)(Params ...)>
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void BindUnique()
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@@ -438,7 +425,7 @@ public:
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}
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/// <summary>
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/// Binds a member function (if not binded yet).
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/// Binds a member function (if not bound yet).
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/// </summary>
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/// <param name="callee">The object instance.</param>
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template<class T, void(T::*Method)(Params ...)>
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@@ -450,7 +437,7 @@ public:
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}
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/// <summary>
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/// Binds a function (if not binded yet).
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/// Binds a function (if not bound yet).
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/// </summary>
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/// <param name="method">The method.</param>
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void BindUnique(Signature method)
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@@ -460,22 +447,17 @@ public:
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}
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/// <summary>
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/// Binds a function (if not binded yet).
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/// Binds a function (if not bound yet).
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/// </summary>
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/// <param name="f">The function to bind.</param>
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void BindUnique(const FunctionType& f)
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{
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ScopeLock lock(_locker);
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const intptr size = _size;
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FunctionType* bindings = (FunctionType*)_ptr;
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if (bindings)
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ScopeLock lock(*_locker);
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if (_functions != nullptr)
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{
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// Skip if already binded
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for (intptr i = 0; i < size; i++)
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{
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if (bindings[i]._callee == f._callee && bindings[i]._function == f._function)
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return;
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}
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// Skip if already bound
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if (_functions->Contains(f))
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return;
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}
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Bind(f);
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}
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@@ -519,24 +501,10 @@ public:
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/// <param name="f">The function to unbind.</param>
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void Unbind(const FunctionType& f)
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{
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ScopeLock lock(_locker);
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// Find slot with that function
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const intptr size = _size;
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FunctionType* bindings = (FunctionType*)_ptr;
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for (intptr i = 0; i < size; i++)
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{
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if (bindings[i]._callee == f._callee && bindings[i]._function == f._function)
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{
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if (bindings[i]._lambda)
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{
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bindings[i].LambdaDtor();
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bindings[i]._lambda = nullptr;
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}
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bindings[i]._callee = 0;
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bindings[i]._function = 0;
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break;
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}
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}
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if (_functions == nullptr)
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return;
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ScopeLock lock(*_locker);
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_functions->Remove(f);
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}
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/// <summary>
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@@ -544,37 +512,27 @@ public:
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/// </summary>
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void UnbindAll()
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{
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ScopeLock lock(_locker);
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const intptr size = _size;
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FunctionType* bindings = (FunctionType*)_ptr;
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for (intptr i = 0; i < size; i++)
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if (_functions == nullptr)
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return;
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ScopeLock lock(*_locker);
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for (auto i = _functions->Begin(); i.IsNotEnd(); ++i)
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{
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if (bindings[i]._lambda)
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{
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bindings[i].LambdaDtor();
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bindings[i]._lambda = nullptr;
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}
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bindings[i]._callee = 0;
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bindings[i]._function = 0;
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if (i->Item._lambda)
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i->Item.LambdaDtor();
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}
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_functions->Clear();
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}
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/// <summary>
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/// Counts the amount of binded functions.
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/// Counts the amount of bound functions.
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/// </summary>
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/// <returns>The binded functions count.</returns>
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/// <returns>The bound functions count.</returns>
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int32 Count() const
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{
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ScopeLock lock(_locker);
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int32 count = 0;
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const intptr size = _size;
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FunctionType* bindings = (FunctionType*)_ptr;
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for (intptr i = 0; i < size; i++)
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{
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if (bindings[i]._function != 0)
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count++;
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}
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return count;
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if (_functions == nullptr)
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return 0;
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ScopeLock lock(*_locker);
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return _functions->Count();
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}
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/// <summary>
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@@ -582,45 +540,40 @@ public:
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/// </summary>
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int32 Capacity() const
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{
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return (int32)Platform::AtomicRead((intptr volatile*)&_size);
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if (_functions == nullptr)
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return 0;
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ScopeLock lock(*_locker);
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return _functions->Capacity();
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}
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/// <summary>
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/// Determines whether any function is binded.
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/// Determines whether any function is bound.
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/// </summary>
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/// <returns><c>true</c> if any function is binded; otherwise, <c>false</c>.</returns>
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/// <returns><c>true</c> if any function is bound; otherwise, <c>false</c>.</returns>
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bool IsBinded() const
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{
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ScopeLock lock(_locker);
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const intptr size = _size;
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FunctionType* bindings = (FunctionType*)_ptr;
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for (intptr i = 0; i < size; i++)
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{
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if (bindings[i]._function != 0)
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return true;
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}
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return false;
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ScopeLock lock(*_locker);
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return _functions != nullptr && _functions->Count() > 0;
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}
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/// <summary>
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/// Gets all the binded functions.
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/// Gets all the bound functions.
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/// </summary>
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/// <param name="buffer">The result bindings functions memory.</param>
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/// <param name="bufferSize">The result bindings functions memory size.</param>
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/// <returns>The amount of written items into the output bindings buffer. Can be equal or less than input bindingsCount capacity.</returns>
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int32 GetBindings(FunctionType* buffer, int32 bufferSize) const
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{
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ScopeLock lock(_locker);
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ScopeLock lock(*_locker);
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int32 count = 0;
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const intptr size = _size;
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FunctionType* bindings = (FunctionType*)_ptr;
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for (intptr i = 0; i < size && i < bufferSize; i++)
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for (auto i = _functions->Begin(); i.IsNotEnd(); ++i)
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{
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buffer[count]._function = (StubSignature)bindings[i]._function;
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if (buffer[count]._function != nullptr)
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if (i->Item._function != nullptr)
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{
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buffer[count]._callee = (void*)bindings[i]._callee;
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buffer[count]._lambda = (typename FunctionType::Lambda*)bindings[i]._lambda;
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buffer[count]._function = (StubSignature)i->Item._function;
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buffer[count]._callee = (void*)i->Item._callee;
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buffer[count]._lambda = (typename FunctionType::Lambda*)i->Item._lambda;
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if (buffer[count]._lambda)
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buffer[count].LambdaCtor();
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count++;
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@@ -630,25 +583,32 @@ public:
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}
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/// <summary>
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/// Calls all the binded functions. Supports unbinding of the called functions during invocation.
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/// Calls all the bound functions. Supports unbinding of the called functions during invocation.
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/// </summary>
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/// <param name="params">A list of parameters for the function invocation.</param>
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void operator()(Params ... params) const
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{
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ScopeLock lock(_locker); // TODO: We probably don't need to hold the lock during the function calls, only when iterating through the bindings?
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const intptr size = _size;
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FunctionType* bindings = (FunctionType*)_ptr;
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for (intptr i = 0; i < size; i++)
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if (_functions == nullptr)
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return;
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ScopeLock lock(*_locker);
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for (auto i = _functions->Begin(); i.IsNotEnd(); ++i)
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{
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auto function = (StubSignature)bindings->_function;
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auto callee = (void*)bindings->_callee;
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auto function = (StubSignature)(i->Item._function);
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auto callee = (void*)(i->Item._callee);
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if (function != nullptr)
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function(callee, Forward<Params>(params)...);
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++bindings;
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}
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}
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};
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template<typename... Params>
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inline uint32 GetHash(const Function<void(Params ...)>& key)
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{
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uint32 hash = GetHash((void*)key._callee);
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CombineHash(hash, GetHash((void*)key._function));
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return hash;
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}
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/// <summary>
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/// Action delegate.
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/// </summary>
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@@ -128,11 +128,6 @@ bool ScriptingService::Init()
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{
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const auto startTime = DateTime::NowUTC();
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// Link for assemblies events
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auto engineAssembly = ((NativeBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly;
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engineAssembly->Loaded.Bind(onEngineLoaded);
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engineAssembly->Unloading.Bind(onEngineUnloading);
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// Initialize managed runtime
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if (MCore::LoadEngine())
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{
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@@ -483,6 +478,8 @@ bool Scripting::Load()
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return true;
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}
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onEngineLoaded(flaxEngineModule->Assembly);
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// Insert type aliases for vector types that don't exist in C++ but are just typedef (properly redirect them to actual types)
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// TODO: add support for automatic typedef aliases setup for scripting module to properly lookup type from the alias typename
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#if USE_LARGE_WORLDS
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@@ -585,6 +582,9 @@ void Scripting::Release()
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asset->DeleteObjectNow();
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}
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auto* flaxEngineModule = (NativeBinaryModule*)GetBinaryModuleFlaxEngine();
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onEngineUnloading(flaxEngineModule->Assembly);
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// Unload assemblies (from back to front)
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{
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LOG(Info, "Unloading binary modules");
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