add icons to more commonly used editor windows

This commit is contained in:
xxSeys1
2025-05-05 13:24:21 +02:00
parent 08a86066d0
commit 5b618b4f31
6 changed files with 6 additions and 0 deletions

View File

@@ -140,6 +140,7 @@ namespace FlaxEditor.Windows
: base(editor, true, ScrollBars.None)
{
Title = "Editor";
Icon = editor.Icons.Grid32;
// Create viewport
Viewport = new MainEditorGizmoViewport(editor)

View File

@@ -305,6 +305,7 @@ namespace FlaxEditor.Windows
: base(editor, true, ScrollBars.None)
{
Title = "Game";
Icon = editor.Icons.Play64;
AutoFocus = true;
var task = MainRenderTask.Instance;

View File

@@ -482,6 +482,7 @@ namespace FlaxEditor.Windows
: base(editor, true, ScrollBars.None)
{
Title = "Output Log";
Icon = editor.Icons.Info64;
ClipChildren = false;
FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);

View File

@@ -66,6 +66,7 @@ namespace FlaxEditor.Windows
: base(editor, true, ScrollBars.Vertical)
{
Title = "Properties";
Icon = editor.Icons.Build64;
AutoFocus = true;
Presenter = new CustomEditorPresenter(editor.Undo, null, this);

View File

@@ -48,6 +48,7 @@ namespace FlaxEditor.Windows
: base(editor, true, ScrollBars.None)
{
Title = "Scene";
Icon = editor.Icons.Globe32;
// Scene searching query input box
var headerPanel = new ContainerControl

View File

@@ -455,6 +455,7 @@ namespace FlaxEditor.Windows
: base(editor, true, ScrollBars.None)
{
Title = "Toolbox";
Icon = editor.Icons.Toolbox96;
FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
}