Fix bone socket update on load while in game
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@@ -89,6 +89,8 @@ void BoneSocket::Deserialize(DeserializeStream& stream, ISerializeModifier* modi
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_index = -1;
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DESERIALIZE_MEMBER(Node, _node);
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DESERIALIZE_MEMBER(UseScale, _useScale);
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if (IsDuringPlay())
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UpdateTransformation();
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}
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void BoneSocket::OnTransformChanged()
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