Fix bone socket update on load while in game

This commit is contained in:
Wojtek Figat
2025-03-28 10:49:40 +01:00
parent e468a77a22
commit 62273db725

View File

@@ -89,6 +89,8 @@ void BoneSocket::Deserialize(DeserializeStream& stream, ISerializeModifier* modi
_index = -1;
DESERIALIZE_MEMBER(Node, _node);
DESERIALIZE_MEMBER(UseScale, _useScale);
if (IsDuringPlay())
UpdateTransformation();
}
void BoneSocket::OnTransformChanged()