Fix shader error when using LOD dither transition

This commit is contained in:
Wojtek Figat
2021-02-21 15:37:04 +01:00
parent 3bc99c0949
commit 67dd80e40d

View File

@@ -581,7 +581,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
void ClipLODTransition(PixelInput input)
{
float ditherFactor = input.InstanceParams.y;
float ditherFactor = input.Geometry.InstanceParams.y;
if (abs(ditherFactor) > 0.001)
{
float randGrid = cos(dot(floor(input.Position.xy), float2(347.83452793, 3343.28371863)));