Fix shader error when using LOD dither transition
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@@ -581,7 +581,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input)
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void ClipLODTransition(PixelInput input)
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{
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float ditherFactor = input.InstanceParams.y;
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float ditherFactor = input.Geometry.InstanceParams.y;
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if (abs(ditherFactor) > 0.001)
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{
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float randGrid = cos(dot(floor(input.Position.xy), float2(347.83452793, 3343.28371863)));
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