Add engine lib to codesign on windows and disable perf event spam in deployment build
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@@ -45,14 +45,17 @@ namespace Flax.Deploy
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{
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var binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Debug");
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CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
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CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
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CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
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binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Development");
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CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
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CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
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CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
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binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Release");
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CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
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CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
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CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
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}
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else if (platform == TargetPlatform.Mac)
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@@ -15,7 +15,7 @@ namespace Flax.Deploy
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{
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var buildPlatform = Platform.BuildPlatform.Target;
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var flaxBuildTool = Path.Combine(Globals.EngineRoot, buildPlatform == TargetPlatform.Windows ? "Binaries/Tools/Flax.Build.exe" : "Binaries/Tools/Flax.Build");
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var format = "-build -buildtargets={0} -log -logfile= -perf -platform={1} -arch={2} -configuration={3}";
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var format = "-build -buildtargets={0} -log -logfile= -platform={1} -arch={2} -configuration={3}";
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var cmdLine = string.Format(format, target, platform, architecture, configuration);
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if (!string.IsNullOrEmpty(Configuration.Compiler))
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cmdLine += " -compiler=" + Configuration.Compiler;
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