Fix saving skinned models with blend shapes

#3612
This commit is contained in:
Wojtek Figat
2025-08-15 14:20:16 +02:00
parent f21accd466
commit 6ccfbfeff1

View File

@@ -686,7 +686,7 @@ bool SkinnedModel::SaveHeader(WriteStream& stream) const
const int32 blendShapes = mesh.BlendShapes.Count();
stream.Write((uint16)blendShapes);
for (const auto& blendShape : mesh.BlendShapes)
blendShape.Save(stream);
blendShape.SaveHeader(stream);
}
}