Improve rigidbody warning message

This commit is contained in:
Wojtek Figat
2021-08-19 23:36:07 +02:00
parent a59aec8425
commit 700b561ad1

View File

@@ -43,10 +43,10 @@ bool MeshCollider::CanAttach(RigidBody* rigidBody) const
CollisionDataType type = CollisionDataType::None;
if (CollisionData && CollisionData->IsLoaded())
type = CollisionData->GetOptions().Type;
#if USE_EDITOR
#if USE_EDITOR || !BUILD_RELEASE
if (type == CollisionDataType::TriangleMesh)
{
LOG(Warning, "Cannot attach {0} using Triangle Mesh collider {1} to RigidBody (not supported)", GetNamePath(), CollisionData->ToString());
LOG(Warning, "Cannot attach '{0}' using Triangle Mesh collider '{1}' to Rigid Body (not supported)", GetNamePath(), CollisionData->ToString());
}
#endif
return type != CollisionDataType::TriangleMesh;