Improve rigidbody warning message
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@@ -43,10 +43,10 @@ bool MeshCollider::CanAttach(RigidBody* rigidBody) const
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CollisionDataType type = CollisionDataType::None;
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CollisionDataType type = CollisionDataType::None;
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if (CollisionData && CollisionData->IsLoaded())
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if (CollisionData && CollisionData->IsLoaded())
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type = CollisionData->GetOptions().Type;
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type = CollisionData->GetOptions().Type;
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#if USE_EDITOR
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#if USE_EDITOR || !BUILD_RELEASE
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if (type == CollisionDataType::TriangleMesh)
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if (type == CollisionDataType::TriangleMesh)
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{
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{
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LOG(Warning, "Cannot attach {0} using Triangle Mesh collider {1} to RigidBody (not supported)", GetNamePath(), CollisionData->ToString());
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LOG(Warning, "Cannot attach '{0}' using Triangle Mesh collider '{1}' to Rigid Body (not supported)", GetNamePath(), CollisionData->ToString());
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}
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}
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#endif
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#endif
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return type != CollisionDataType::TriangleMesh;
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return type != CollisionDataType::TriangleMesh;
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