Optimize included header usage

This commit is contained in:
Wojtek Figat
2026-02-06 09:11:55 +01:00
parent 20516bb8bc
commit 70b324cdec
2 changed files with 1 additions and 1 deletions

View File

@@ -15,6 +15,7 @@
#include "Engine/Profiler/Profiler.h"
#include "Engine/Content/Assets/CubeTexture.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Math/Half.h"
#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
#include "Engine/Level/Scene/Lightmap.h"
#include "Engine/Level/Actors/PostFxVolume.h"

View File

@@ -4,7 +4,6 @@
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Memory/ArenaAllocation.h"
#include "Engine/Core/Math/Half.h"
#include "Engine/Graphics/PostProcessSettings.h"
#include "Engine/Graphics/DynamicBuffer.h"
#include "Engine/Scripting/ScriptingObject.h"