Add editor option for build configuration when using cook and run.

This commit is contained in:
Chandler Cox
2025-07-05 18:09:30 -05:00
parent dbd8297612
commit 7418d60f24
2 changed files with 10 additions and 2 deletions

View File

@@ -127,6 +127,12 @@ namespace FlaxEditor.Options
BuildAction.NavMesh,
};
/// <summary>
/// Gets or sets the build configuration to use when using Cook and Run option in the editor.
/// </summary>
[EditorDisplay("General"), EditorOrder(201), ExpandGroups, Tooltip("The build configuration to use when using Cook and Run option in the editor.")]
public BuildConfiguration CookAndRunBuildConfiguration { get; set; } = BuildConfiguration.Development;
/// <summary>
/// Gets or sets a value indicating whether perform automatic scripts reload on main window focus.
/// </summary>

View File

@@ -976,6 +976,7 @@ namespace FlaxEditor.Windows
Editor.Log("Building and running");
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
var buildConfig = Editor.Options.Options.General.CookAndRunBuildConfiguration;
for (int i = 0; i < numberOfClients; i++)
{
var buildOptions = BuildOptions.AutoRun;
@@ -988,7 +989,7 @@ namespace FlaxEditor.Windows
{
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
Platform = buildPlatform,
Mode = buildConfiguration,
Mode = buildConfig,
},
Options = buildOptions,
});
@@ -1003,6 +1004,7 @@ namespace FlaxEditor.Windows
Editor.Log("Running cooked build");
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
var buildConfig = Editor.Options.Options.General.CookAndRunBuildConfiguration;
for (int i = 0; i < numberOfClients; i++)
{
_buildingQueue.Enqueue(new QueueItem
@@ -1011,7 +1013,7 @@ namespace FlaxEditor.Windows
{
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
Platform = buildPlatform,
Mode = buildConfiguration,
Mode = buildConfig,
},
Options = BuildOptions.AutoRun | BuildOptions.NoCook,
});