Add instancing as required for Volumetric Fog
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@@ -28,7 +28,7 @@ String VolumetricFogPass::ToString() const
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bool VolumetricFogPass::Init()
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{
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const auto& limits = GPUDevice::Instance->Limits;
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_isSupported = limits.HasGeometryShaders && limits.HasVolumeTextureRendering && limits.HasCompute;
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_isSupported = limits.HasGeometryShaders && limits.HasVolumeTextureRendering && limits.HasCompute && limits.HasInstancing;
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// Create pipeline states
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_psInjectLight.CreatePipelineStates();
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