Add instancing as required for Volumetric Fog

This commit is contained in:
Wojtek Figat
2021-03-05 13:57:34 +01:00
parent 2e17a94216
commit 758f260574

View File

@@ -28,7 +28,7 @@ String VolumetricFogPass::ToString() const
bool VolumetricFogPass::Init()
{
const auto& limits = GPUDevice::Instance->Limits;
_isSupported = limits.HasGeometryShaders && limits.HasVolumeTextureRendering && limits.HasCompute;
_isSupported = limits.HasGeometryShaders && limits.HasVolumeTextureRendering && limits.HasCompute && limits.HasInstancing;
// Create pipeline states
_psInjectLight.CreatePipelineStates();